i'm sure he must do it for the memes right now… but it's always funny how much is built and how much automation goes on while he refuses to have automatic airlocks/doors
With day/night cycle broken (the day counter is stuck due to orbital mechanics not triggering), wind power isn't very viable at the moment, as storms are not being triggered. Its been broken since last update (affects main and beta branches).
Appreciate the troubleshooting with the grow light issue. Seeing a problem fixed like this is often better to learn from than just seeing the program written out and working the first time.
Here’s an challenge, if you decide to make a de-gas furnace the input has to be an unloader. And you have to throw your whole mining belt in every time you de-gas your ores.
Mick, entertaining as ever! I do have one beef. You have a pipe bender and materials, why not finish an air lock instead of letting pollutants in regularly?
Shouldn't the growlight be be set to "less than 270" so it's off for only about 5 minutes? Right now it's off for 10 minutes on for 10 (assuming you're on 20 minute days, the standard setting), but plants only need 5 minutes of darkness. This way the growing speed would increase? Or did something else with the plants change that I'm not aware of?
Mick – You may want to change your solar panel layout since I have discovered by having them sitting close together they will block the others during sunrise and sunset. Basically losing a lot efficiency. Also, you might want to check the wind turbines to make sure they aesn't reducing your solar efficiency either.
Hello and welcome back to Saturday! Good to have another vid
i'm sure he must do it for the memes right now… but it's always funny how much is built and how much automation goes on while he refuses to have automatic airlocks/doors
What mods do you using? Could you please create a modlist
With day/night cycle broken (the day counter is stuck due to orbital mechanics not triggering), wind power isn't very viable at the moment, as storms are not being triggered. Its been broken since last update (affects main and beta branches).
Going strong.
The nutrition on potatoes in that mod seems a bit off lol. Try eating 10 potatoes RL, see how full that makes you. :3
It's a mega base shaped like…. AN EVIL COW Evil laughter
You should make an automated cable/pipe machine that keeps a full stack ready at all times
Appreciate the troubleshooting with the grow light issue. Seeing a problem fixed like this is often better to learn from than just seeing the program written out and working the first time.
Here’s an challenge, if you decide to make a de-gas furnace the input has to be an unloader. And you have to throw your whole mining belt in every time you de-gas your ores.
Mick, entertaining as ever! I do have one beef. You have a pipe bender and materials, why not finish an air lock instead of letting pollutants in regularly?
Shouldn't the growlight be be set to "less than 270" so it's off for only about 5 minutes? Right now it's off for 10 minutes on for 10 (assuming you're on 20 minute days, the standard setting), but plants only need 5 minutes of darkness. This way the growing speed would increase? Or did something else with the plants change that I'm not aware of?
I don't know what it is but that's a sexy furnace
As aleays great content Mick. One request if you don't mind- Please upload in 60 FPS.
Mick – You may want to change your solar panel layout since I have discovered by having them sitting close together they will block the others during sunrise and sunset. Basically losing a lot efficiency. Also, you might want to check the wind turbines to make sure they aesn't reducing your solar efficiency either.
mmm… wet baked potatoes!