Starting the New GALACTIC War for Supremacy STARSECTOR 0.96a



Starsector 0.96a gameplay! Starsector ( formerly Starfarer ) is an open-world single-player RTS space-combat game with roleplaying, exploration and economics, similar to Mount and Blade. Let’s Play Starsector!

Let’s Play Starsector Gameplay Part 1!

► Retribution, Revenge and Space Destruction in STARSECTOR 0.96a

► Starsector is currently at status: Alpha Early Access

► Starsector code was acquired by: Purchase

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► Download Starsector on steam: ( No Link )
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► Download Starsector on their Website at: https://fractalsoftworks.com/

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► Starsector Gameplay Overview

► Starsector Upcoming Features

Pilot your ship in top-down 2d combat

Command your fleet in tactical battles

Gain experience to level up your skills

Detailed space combat mechanics

Customize your ship’s loadout before battle

Hire officers to give skill bonuses, pilot auxiliary ships, and oversee your operations

Explore war-torn star systems

Exploit events to trade goods for profit

Win the favor or scorn of powerful factions

Discover new worlds and salvage lost derelicts

Mod support for diverse user-made content

Claim new worlds, build outposts and industry

Determine the fate of the Sector by your actionsAvatar by Triforce-Kun@tumblr

#starsector #indiegames #rts

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4 thoughts on “Starting the New GALACTIC War for Supremacy STARSECTOR 0.96a”

  1. If you are running Nex mod, after capturing a planet if you talk to planet admin on comm board you can give control of the planet to a faction of your choice. Which affects how said faction views you, just be sure to take stuff out of storage before you leave the planet. You'll notice monthly income tanks of you don't. They really like storage fees those new planet owners.

    Reply
  2. Everyone hates you because you just genocidally glassed a colony.
    There are more tactful ways of achieving the same goal,
    without opening a war on multiple fronts.

    If you build a Megaport occasionally a rival faction
    will launch a fleet to disrupt it's operation, with the purpose
    of reducing your factions market share of the particular goods produced there.

    This is just good old fashioned protectionism and industrial espionage.
    An economic matter,
    nothing that would warrant international condemnation,
    like your new found pariah status.
    You could apply the same business strategy to your desired target.

    Raid them, 3-4 times, to reduce stability to zero,
    and relieve them of specialised equipment, Nanoforges for example.
    Then disrupt their Spaceport, to reduce their accessibly to zero,
    stopping them from importing the goods needed to stabilise the market
    and avert the crisis.

    Then just sit back and let nature take it's course,
    as the colony's deteriorating conditions spirals out of control.

    And as far as the sector is concerned,
    their governments inability to handle a crisis
    certainly wasn't your war crime 😉

    Reply

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