Starfield Review



Starfield reviewed on PC and Xbox Series X by Dan Stapleton.
It’s never a great sign when someone recommends a game on the grounds that it gets good after more than a dozen hours, but that’s very much the kind of game Starfield is, and I do recommend it. There are a lot of forces working against it, and the combination of disjointed space travel, nonexistent maps, aggravating inventory management, and a slow rollout of essential abilities very nearly did it in. It was the joys piloting a custom spaceship into and out of all sorts of morally ambiguous situations in a rich sci-fi universe that eventually pulled it out of a nosedive. I’m glad that I powered through the early hours, because its interstellar mystery story pays off and, once the ball got rolling, combat on foot and in space gradually became good enough that its momentum carried me into New Game+ after I’d finished the main story after around 60 hours. Like Skryim and Fallout 4 before it, there’s still an immense amount of quality roleplaying quests and interesting NPCs out there, waiting to be stumbled across, and the pull to seek it out is strong.

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40 thoughts on “Starfield Review”

  1. Starfield looks and plays like a remaster of an original from the 00's. I played it aprox 100 hrs on a 4090 and 13900KS, DDR 5 7200, fast M.2 gen 5. Loading screens are almost constant. IMHO It's just another moneygrabber from Bethesda by overhyping it. At least CDPRed made a real next gen game with CP 2077, although at release not working properly on last gen consoles. They fixed it and I'm looking forward to the 26. with DLSS 3.5 and de DLC.

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  2. Sad to agree with the score given this was just about the only big title worth looking forward to this year. More optimistic about the Cyberpunk update in a couple of weeks.

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