Starfield – Part 5 – So Near And Yet So Mars



Starfield continues, as we explore the grubby mining bases of Mars, where tragic stories, mystical rocks and dubious traders await…

Starfield on Steam – https://store.steampowered.com/app/1716740/Starfield/

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Fanfare for Space, Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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33 thoughts on “Starfield – Part 5 – So Near And Yet So Mars”

  1. God, can this playthrough get any more tedious?
    Instead of watching all of it i catch the first few then go back to playing my new playthrough of Fallout 4 on survival no guns. Hard as heck but more fun than this long winded overhyped thing.

    Reply
  2. Jon, important thing of note: If you modify your ship in any way, all the clutter you've placed will get hoovered up into the cargo hold. ALSO, don't put anything into a container on your ship that ISNT the cargo, cuz it will be deleted if you SWITCH ships.

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  3. The Fallout 4 trick of collecting ammo from weapons DOES actually work, but they have to be equipped by the person. That Maelstrom you picked up at the UC post wasnt equipped by the pirate (he was carrying a Grendel) but a static spawn, so you didn't get any ammo from it.

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  4. As someone forced to play the game on low settings, I really love how beautiful Jon's game looks.
    Also, if you hang around the SSNN broadcast speakers in New Atlantis, you can hear a news story about LIST.

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  5. Jon, if you do the UC Vanguard quest the one you said maybe later, you go through a whole museum that gives you back story and lore from earths destruction, through the different wars to know. It’s really in depth. I’d recommend doing it before more quests.

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  6. i hope you like this game ive fallen in love with it after putting in well over 3k hours only on steam in fallout 4, this has been a welcomed changed. im absolutely thrilled with how it came out, yeah you can't run around the planets, yeah they reuse the same assets a lot, but it came out so good. i am really enjoying this game and it feels so big

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  7. I will say, they did a lot better with the kids in Starfield. All the previous Bethesda games made them creepy clones of one another. Now they actually look like people.

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  8. I might be misremembering but I saw in a documentary that if the poles of earth’s magnetic field flips, which happens every 150k years and could happen any time now, whilst coinciding with a large solar flare, the Earth’s atmosphere could be stripped off. Not sure about the 50 years thing

    Reply
  9. What I'm getting from this is that Starfield's writing might actually be good.

    Like, better than any mainline Bethesda RPG. Woah now, that's a powerful reaction, but hold on.

    Elder Scrolls. Epic and heartfelt.

    Fallout. Thrilling and hilarious.

    But they both have some cardboard-ass NPC dialogue when you break 'em down to the gooey bits. Any of those games can demonstrate a cavalcade of bad choices and unfortunate circumstances behind the scenes.

    But Starfield, though it will have it's own mistakes, seems to be attempting to directly address and correct for flaws found in previous games. Immersion breaking simplicity is being compellingly expanded upon and I'm HERE FOR IT.

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  10. So you actually can help out Taye and Anna. But the option only appears if you already meet the requirements. If you have 20,000 credits you can give it to them so she can put it aside to move away when Taye is 18. I think most people miss that because unless you have the money on your first visit, you'll probably never decide to talk to them again when you do have enough to make a difference.

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