[Starfield] Outpost Guide: How To Build A Money Empire



Step by step guide on the full Starfield outpost creation process. Discover The Ultimate Starfield Money Making Outpost Creation Guide, a step-by-step process that will turbocharge your earnings and XP gains in the game. Make a lot of money In this comprehensive tutorial, we unveil all the secrets to help you amass a fortune and level up like a champ. This is also a great guide and tutorial to learn how to set up outposts. Starfield how to make a lot of money. Get ready for an epic journey through the Starfield universe as we share tips, tricks, and strategies for dominating the game. Whether you’re a seasoned player or just starting out, our guide covers everything you need to know about Starfield Money Making Gameplay, outpost management, money-making methods, and XP boosting techniques. Join us on this adventure and become a Starfield legend! or don’t.. whatever

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43 thoughts on “[Starfield] Outpost Guide: How To Build A Money Empire”

  1. Hey boss, I don't know how much effort it takes to make yourube vids but I hope it's worth your time because I love what I've seen. Great personality and very knowledgeable content. I'll watch (and learn from) everything you pit out

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  2. The running overburdened thing was so helpful. Overall your outpost guides are really good. I cranked out $200K without really trying. Jumped from level 25 to level 31 just crafting and selling tau grade rheos.

    It took me way too long to figure out I could take off from new Atlantis then from space select the lodge when I’m overburdened. Same with running back to the ship from the lodge overburdened. I didn’t realize I could just select another planet and jump there from the lodge when I’m overburdened.

    Anyway, now my cargo on the ship is empty and I use the safe in the lodge to store everything.

    Now I can use my whole cargo hold to store stuff to sell when I leave my outpost.

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  3. Thank you so much for helping people! I have a suggestion that might help even more: summarize the whole scheme before even starting. Then each major step before those. So on and so forth. For instance I wanted to know where you would end up but it was very confusing because there are no chapter markers in the video. Well, thanks again. This has given me an idea of where to start at least.

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  4. Planets have different biomes, and each biome has its own set of resources. For example, on Andraphon, iron is in the mountains, aluminum is in craters. Thats why you couldnt get them together in your video. What you want to do is find a spot where the two biomes meet, they overlap a bit there. Then you can find a sweet spot with both sets of resources. Dont pay that much attention the the color guide, its mostly there so you can learn which biome has which resource.

    On Andraphon, click a landing site and dont land. Look to see if its a crater or mountain. Lets say you clicked on a crater. Now try clicking a new site to the left and see if it says mountain. If it does, zoom in as close as you can and keep clicking left and right until you find the spot where the two biomes meet. Thats where you want to land.

    Also, each biome has its own look to it, so if you know what the crater area looks, and how the mountains look, youll clearly see where those two areas overlap.

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  5. I only did Uranium and on a 2 day cycle sleep on Venus I got 12 000$ but I'm sure by stacking my uranium and upgrading my yield I can get easy 20K and I did seperate my drills from one another I have 6 but I know I can have 8 of 9 probably and I have iron but I use the iron to build mostly and buy everything and I got 240K and I'm level 15 and I'm not done with my uranium I put all my drills on each single storage bins to make sure

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  6. pro tip: you can build a fabricator to automatically make adaptave frames. output link storage with iron/aluminum directly to the fabricator, output link the fabricator to the appropriate storage. then sleep. wake up with a ton of adaptave frames. higher level fabricators make better parts.

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  7. Currently have 6 bases including a Tungsten base.

    Avg materials is about 12k iron, 10k aluminum, 8k copper and beryllium, 6k helium, 4500 Cobalt, Nickel, tungsten, titanium and water, and 1k lead. Goal is to get all of these bases above 10k mats in reserve.

    Broadly, I have 2 bases that operate as “forward bases,” (one specialized to iron, and one to aluminum/beryllium) and I use them to distribute building materials to new outposts so I can effectively “contract the build.” I can get to full productivity on a base from start within 1.5 hours, and some of my bases produce as much as 60 materials per minute. My lowest productivity bases produce around 11 per minute.

    Need to build a new lead base cause I shut my old one down. Already have a massive gold tract prospected for my new base but haven’t started the build. I’ve only broken ground, so the location is staked. It takes up about 50% of the build radius. Then I have chlorosilanes for another 30%.

    One piece of advice I would say is always make sure you have your helium source prospected before starting a base. Whether it is on the same planet or nah, there are usually multiple helium sources in every system., so make sure your bases have a proper gas station to support them.

    You don’t need to have the helium base started, just know where you are gonna get it from when the time comes. Cause you’re gonna need to move those materials at some point or another.

    I had a friend who thought he could game building by buying all the materials he could find. Don’t do this. This video is correct in that you want to focus on your foundations. Get marketplace independent when it comes to building materials and then start to focus on more specialized elements.
    The second piece of advice is this: get moving on foot. Spend time actually walking and prospecting the area, cause you can get some wildly awesome tracts. I usually average about 1.5-2 klics on foot before stopping. The tracts in this video were tiny tbh (and I know it is likely for illustrative purposes, so no shade on the video maker), and I would not use them as a reference for a good tract. You can get tracts in this game that will take up 2/3 of the available base area if you look hard enough. My tungsten and nickel bases are like this with one giant tract for tungsten and another giant tract for titanium. And one giant tract for nickel and another for cobalt. The gold base I talked about earlier was found after 2.5km of trekking. That’s a mile in game. Just use that walking time to mark your resources.

    Glad this video was made cause I didn’t know sleeping could accelerate production. I figured Bethesda wouldn’t allow that. That’s a game changer for me tbh lol. TBH I could turn the video off after learning that. Hell, 10k mats per base might not be enough lmao.

    Also, OP, how the fuck do you already have raiders hitting your base? Lmao. I have a bunch of bases with thousands of resources and I’ve only ever been hit once—and it was on my base with the most valuable resources (tungsten and titanium).

    Oh yeah, also final piece of advice: be aware of the environment you are harvesting on, as this absolutely will inform how much power you can generate per unit. For example, solar arrays on my tungsten base create 2 power per unit cause I’m on titan and it snows all the damn time. So to maximize production I needed quality wind turbines. My forward base for aluminum, copper, and beryllium gets around 5 power per unit, but the day night cycle is long so after a certain point my whole base will power down, which means to keep things running I needed to rig up helium generators. So be aware of your environment because it will inform your infrastructure.

    Final thing: be careful with base building. It is so much fun! I started this game thinking I’d do a stealth net runner build and instead I’ve put TONS of points into sciences. Offworld habitation, and outpost engineering are worth it alone if base building is your thing.

    Ok, essay over lmao.

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  8. Thanks!
    So…
    1 – Create outpost in He3 Planet and ship it to all planets with good, useful resources. (x1)
    2 – Make lots of outposts to get most useful resources. (x6)
    3 – Organize a central hub to receive all these resources, with absurd storage space. Use it as base if possible. (x1)

    And that's it, all 8 outposts that are allowed at the start…
    Gosh, i hope i can be patient enough to do that.

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  9. RE connecttions. It's easy to stand by the destination spot. Then use V and find a source. click from node. V back to you. click destination. Repeat V as needed for all froms. Remember they are directional

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  10. isnt there bots and autocrafting stations you can set up also ? im sure i seen something like that in another video somewhere ?

    Outside of that. great vid, thanks for all the info ;]

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  11. You can go to the build menu for your settlements by clicking x with the scanner open. It's kind of needed if you want to build a base for people to live in and want to decorate with furniture.

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  12. What matters to find resources are the specific bioms, not the resoure map. The map is useful to know which biom has what resource though. Even if the map does not show resources on a spot you find them there.
    Knowing that, the trick to get all the resources in one outpost is finding a spot where you have different bioms bordering. I did that on that moon, found a place at the edge of the mountains and have all 4 recources in one place.
    Now, in order to not clutter the planet surface with landing spots, which can be annoying later on and might not be removable, use quick load/safe for each attempt to find the perfect spot.

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  13. If it's all going into a transfer container is there any need for more than one Storage unit? Also, if you just wanted XP, could you replace the transfer container with a fabricator?

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  14. I must have missed something, or several things. I can't get production to produce more than one at a time. Additionally, selling those items at $12 each, does not net you much (concidering they are valued at $82 each) certainly a one at a time. What did I miss? Everything else is set up, producing, cargo linked, and working. Edit – ok, i had a simple fabricator instead of the industrial workbench. Doh!

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  15. Heya man, just a heads up, a Youtuber named Vash Cowaii is actively bashing your video and creators like yourself. I reported it but yeah… some guys will do anything to be competitive these days on here it seems.

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  16. This may have already been covered, or has begun since patch. The vendor on NH will not pay 10G rate for bulk Rheostats. In fact selling him 200 units should have been 2000 and I was given 1360. Shortage of 640. Anyone else experiencing this?

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