This is detailed guide on setting up outpost cargo links in Starfield. This will go over everything you need to know, plus some tips on how to make them more efficient.
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I spent an entire day troubleshooting why my resources were not showing up and didn't really nail it down. I'm guessing too much weight overfills and bugs it all out.
Bethesda gave us logistics chains without any logistics control. We're essentially forced into doing just-in-time logistics which is an entire career field.
How do you increase cargo limit to 6?
So how u can deposite ur stuff on that becon?
It’s awful. I’ve set up cargo links and I’m not getting anything. Really poor by Bethesda.
can i build something that i can take out resources from my ship when im on the ground? as landing on a new planet the ship is 500m away. and you carry alot of minerals to build stuff and then you forgot 1 mineral and have to cubersomly move to the ship to get it… bah.
If I have a mining setup and I only want it to export materials is that possible? I assume it is but I only see guides talking about input and output connected
Thank you so much I have been so hesitant to get deep into outpost building cause the system of cargo links somewhat confuses me lol
So basically we need one warehouses style outpost too store everything and have that one be the main outgoing towards other outpost for crafting and such.
I just really been getting frustrated with the link system. Sometimes it just doesn't work and items will just get stuck and stop in the middle of the chain or it just wont send the items to the next crate to begin with
You need to stay on track with what your talking about…you talk to much rubbish
At this point, I may just save outposts for a future playthrough. At this point, I think I'm going to miss a lot of the benefit in my first time through, so I'll wait for any potential updates and mods that clean up the process (and add more stuff, hopefully). I like the conceptual ideas, but it definitely seems overly convoluted when compared to Fallout 4.
For these large hubs, how do you make sure all resources are getting transported equally (or close)? i.e. what if you have an iron glut more than other stuff, would it start to take over the food chain? Or when you link storage together do they all simultaneously deliver an equal amount of cargo at the same time?
Also what happens if you combine all your resources? Does it do alphabetically I assume (so you don't want to combine stuff)
So you can't limit the storage container, to take for example: maximum 20 aluminium, 20 titanium etc.? The output will just dump everything in one place and thats it? That's kinda shit. How the hell was that OK when they playtested it is beyond me.
How much material do you actually need for crafting? Are there large resource sinks to warrant the effort of setting up such deep distribution chains?
I don't know if that's a good solution since all these incomings are only feeding into one outcoming, that outcoming is gonna become a major chokepoint that you're gonna be limited by
Honestly this is one of the worst systems imaginable and really sucks out the fun
The building resources add up to so much weight with not very much material. And the bins only hold 75kg. Who decided that number. Theyre the size of a whole room. A dump truck holds 20 tons so those bins should hold at least 10
thanks for mentioning FO4. Not sure how this launches 6 years? later and is in worse base building shape than THE KING That was Fallout 4 ( OR Fallout 76 for that matter)
I'm in the middle of trying to figure out WTH to do with all this inventory influx, meanwhile Sarah is going all Preston Garvey bugging me about the fact that she's got a gift for me….
When you manually craft it draws the raw resources from the outpost and dumps the result in your inventory and you need structure material to make general storage containers and the fabricated parts storage is hidden behind a perk.
The simplest solution would be to link outpost storage via the links, IE, once the link is connected, all storage at both ends are accessible on either end, then you not waiting for the RNG to actually deliver the goods.
Failing that, the console on the pad should allow you to put priorities on multiple goods; you mark H3 so that every delivery is always 50% H3, no matter what else is in the box.
My real question is: who crunched these numbers? They're wildly out of sync:
-freighter = 500
-Incoming Goods = 300
-basic storage = 75
1 freighter = 1 Incoming goods + 3 basic storage, per trip!!! The freighter makes sense to me, but real ports tend to have a lot more on-site storage, IG should have at least triple the freighter, imo.
How many pose do you get because I used all of mine on one planet😂 can I reestablish my post on another planet?
Great and useful video ! Helps me get a sense of ressource flow between outpost. I believe you've found the optimal solution to get all the ressources to one final outpost, without having that outpost filled with incoming cargo links.
Computer science and graph theory could help set-up a perfect solution if you know how many total outpost you have, but you've come up with something pretty close i'm sure.
(I guess knowing how many different ressources there are, and knowing their distribution on each planet, and then accounting only for planets with He3, you could set up a system with "rank 0" planets that have only one outgoing cargo link, and "rank 1" planets that are in fact shipping planets only needing He3 – would be nice with warehouse buildings – funneling ressources to a "rank 2" planet, which would be your last shipping before the crafting/manufacturing outpost. With 6 cargo links max by planet, you could have "rank 2" receiving from 5 "rank 1" each receiving from 5 "rank 0", meaning 25 extraction outposts in the galaxy, hopefully covering all the ressources.)
My favourite thing about playing Starfield really is getting to watch your content and get inspiration and advice, I'd missed that ^^
Have spent three days trying to get outposts figured out….at the point where I just don't give a shit anymore.
if they make it unlimited then you will have run away numbers dude. its 1 thing to have unlimited storage when the player has to go around and manually collect resources even large farms for adhasive and stuff in FO4 would pale in comparison to industrial extractors running 24/7 while ur sleeping waiting and questing. No what they need is a better logistics and production interface. Let us sort and priortize resources let us set storage levels
Fast Forward to 8:18 if you want to see how to actually set up the linking.
Can anyone confirm if you need both cargo link – inter systems to have a source of Helium or do you just need one to be fuelled. If you just need one side. Does it matter whether its outgoing/incoming?
That's actually a realistic was as to how general distribution works irl. Factory's send out to DC Warehouse, DC sends out to it's "buyers"
had to get the 1000 like on the vid!
What is the blue magnifying glass on the incoming/outgoing resources? It seems like that is the only resource being transported. You are getting only Al coming in, and that seems to be because it's marked with the blue magnifying glass…?
My first base was working like a peach until I connected a supply of iron to it from another planet
It almost immediately flooded the whole system with iron, blocking my storage and stopping my local production.
The best analogy I can use for base building in Starfield is this ….
Its like running a milk factory. You have a facility, and you need milk, milk cartons, cellophane, and cardboard trays. You need them all delivered from different locations to your facility, where you will put it all together and ship out your pallets loaded with cartons of milk.
…. only you cant control how much the suppliers deliver, and how quickly. You just get to tell your suppliers what you need, and they send however much they want. Then two days later you turn up and the entire facility is buried under five thousand tonnes of cardboard trays…..
GG Bethesda
I have a funny feeling Henry Cavill lurks around this channel 😅❤
My question is why tf didn't they just use the same system as f4 🤷🤯🤣🤣 they went out of their way to make it complicated. Bethesda things… 🤦 love the games but wtf
Not going to lie, it is literally this that makes this game such a painful experience for me. I wanted to play as someone who sets up all these little automated gathering posts and has ships coming into my main base so that I can switch over to my freighter and hawk my good around the galaxy. I'd maybe have a few platforms and a lot of industrial storage at the main base with ships coming and going, making it feel like a proper industrial star-port.
The fact that I can't just connect my outposts together in a way that doesn't destroy my sanity made me delete all of my bases and I will be ignoring this aspect of the game going forward. I just cannot be bothered with the wrangling and hamstringing of it all. It would have made much more sense to have two types of platform for in-system and inter-system connections – ingoing and outgoing. Y'know. Like ports and freight stations in real life. My gathering outposts have outgoing pads, and my main base has a number of incoming pads, all feeding into storage and my Inter-System pads.
The fact that this isn't designed in a sensible, fun way really makes me not want to play the game, because it just makes me feel really sad about the fun I could have been having if this was designed by a sane person who didn't want to cock-block the player.
Material sorting and material limits are needed. Like I don't want to send a full 500 units on a ship when I need to send multiple resources on one ship. Maybe 100 alu, 100 iron 100 zenon and 15 helium 3.
That is another thing I can't figure out. How do you supply the H3 to outposts that don't have it? I've got a base specifically for H3, and I've linked it to another one but it never ships meaning my receiving outpost never sends a ship as it never has fuel.
Bethesda ne er fixes anything, they leave it to the modders to their job, good and bad at the same time
I'm not getting any incoming resources 😭😭 I need my iron from the other side of the planet
Do you have two cargo links at outposts where you don’t have Helium-3?
I hope they fix the cargo container linking. I hate doing them one at a time.
Crafting for xbox needs a rework, along with the vendors need more credits.