Starfield New Science Concepts Revealed | Gameplay Time Dilation Gravity & FTL Explained



Starfield takes place in the 24th century in 2310 some 300 years into the future from the perspective of Earth where we now live. What does that mean? From the perspective of Earth? Starfield assumes the time frame of reference of our Earth in almost 300 years into the future, but not every habitable planet across the universe uses the same time measurement due to differing inertial frames of reference and gravitational fields across varying planet sizes. We are going to break down the science of Starfield, the laws governing how we interact with this universe and the liberties Bethesda will take to make Starfield from breaking the game, our perception of how the laws of the universe work and a manageable wildly mind bending and rule breaking world that awaits us in the unknown.

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35 thoughts on “Starfield New Science Concepts Revealed | Gameplay Time Dilation Gravity & FTL Explained”

  1. A lot of games & movies avoid time dilation issues by utilizing a type of warping or folding of space. It works in theory and provides a loophole in Einsteins theory of general relativity. If you fold space around your ship you are not technically in space-time so normal rules of physics no longer apply.

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  2. As someone who actually teaches these topics, gotta say this was tough to sit through. Tons of things wrong here. PLEASE find folks who legit understand the topics before building an entire video around them.

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  3. Highly unlikely that Starfield will have time dillation. Couple of minutes on some high gravity planet and when they return to Jemison they will have to replace all the people with new people. Well except maybe for some ending quest or something.

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  4. Fantastic video, Colt! I would love to see any sci-fi game use time dilation as a core game mechanic because it could open up a lot of player choice & consequence on both a physical and emotional level. We all remember the scene in "Interstellar" when Matthew McConaughey's character realizes he's been gone for 40 years and watches all the video messages from his grown up kids. Imagine playing similar scenarios in games where you traverse the galaxy and NPCs age and even die during your absence like you mentioned. It would be bittersweet and realistic if you then interact with their descendants as the games goes on.

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  5. Most of this stuff is theoretical physics.. we can't know for sure how would that work.. but the particles of dust being capable of entering the spaceship do make a lot of sense. Maybe they will have some energy field or something that can stop dust and small rocks. Hell.. this could be a gameplay feature.. like a high level system you can't go before upgrading your ship for that.

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  6. Dude I am just beyond excited and impatient for starfield. Granted Hogwart legacy released the early access today and it is EXTREMELY enjoyable. Just not even close to what a bethesda games studios maryland game is for me. BGS Maryland makes games that I still play on the regular decades after they release. And you still find things you haven’t seen before every playthrough. Really hoping to see bethesda do starfields solo showcase here in February so we can get it ASAP

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  7. Bring on a part 2! But (i hate to be a debbie downer) it's all moot if the game isn't released and it's delayed a second time. They say by the end of june, sure but exactly when? I would love to see a Collector's Edition of Starfield, but with recessionary pressures on the global economy right now do you think it'll be delayed again? Maybe even into next year or even 2025?

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  8. God job. An orbit around a planet or a celestial object, the effect of gravity is still pulling on any vessel, but with enough velocity the vessel can go around before being pulled into the massive/Planet object. If the vessel has enough velocity, it can break away from the gravitational field and move to the moon or Mars, Saturn, Etc.

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  9. If the game is fun to play, I honestly do not want any time dilation and time sinks, or zero gravity hurdles. I just want a fun Sci-Fi game that gives me a brief enjoyment in my day.

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  10. Starfield seems promising, there’s a lot Bethesda can get right, also a lot they can get wrong. It’s not Star Citizen but that will likely never hit console, then again, we may be on the next generation of consoles by the time it exits alpha! Still waiting for the Iβ€’ON game the Day-Z guy teased too! πŸ˜‚

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  11. Isn't time by definition the measure of events succeeding one another, so no matter how fast you are moving event A happens at time A and event B happens at time B no matter where you are or whether you're moving or at rest they still happened at there designated points in time. Time can not be changed period nor warped or bent or anything else you want to call it. Change my mind. Oh yeah super excited for Starfield either way.

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  12. GG Colt EastNerd. I want more videos like this. Now to answer your questions. Will they use time dilation? Absolutely not. The immutable laws of Sc-Fi Handwavium forbid it. But I do think that data will be carried at the speed of travel. That means data will be cargo and that there will be no instantaneous intergalactic information network. Will there be Zero-G environments? Yes, absolutely. I expect that we'll have the appropriate gravity dictated by the mass of each planetary body that we're on. We'll also have the typical antigravity tech of Sci-Fi. So I expect hover mode and being able to walk on the floor of my spaceship while it's in outer space But I also expect zero gravity to occur when we EVA or when the fancy antigravity technology is destroyed.

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