Starfield: How to Lockpick



Lockpicking in Starfield is wildly different than what we’ve previously seen Bethesda’s Fallout or Elder Scrolls series. In Starfield, you won’t find any bobby pins or lockpicks — in Starfield, they’re called Digipicks! In this video, we’ll give you a few hints on where to find Digipicks, and then give you a full rundown on how the new lockpick mini-game works, as well as solving a few for you on-screen.

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48 thoughts on “Starfield: How to Lockpick”

  1. Why is ign bothering with making so many videos on what to do and how to do for Starfield If this is just some mediocre game. Make a guide for a better game such as Immortals of Avenum.

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  2. Entirely too convoluted, especially at higher difficulties… Here's hoping for an early "skip lock pick mini game" mod.
    This is a prime example of change for the sake of change.

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  3. What a shitty idea of a minigame. This takes away the joy of opening boxes. Bethesda surely ran out of testers who could this was an utterly needles and supid waste of time. Breaks immersion to be honest.

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  4. It would be so much easier to get if you used the terms that are literally on the screen. (slot key, start). "lock in" is not a term on the menu. Might make it easier for a lot of people judging from the amount of thumbs down on this video.

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  5. The question is: do you really need to crack the expert and master locks?

    Is there super OP gear behind these doors? Is it neccessary to pick expert and master locks to get special outcomes on quests?

    If the expert and master locks don't gatekeep things that are absolutely neccessary, then there is no reason to waste so much time and energy on these locks.

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  6. Why does any game ever change lockpicking from the tried and true method that basically every other rpg has used for decades now, just ends up being unnecessarily complicated and annoying

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  7. They really need a proper in game explanation for how this works. The very brief introduction to it they give you in game just tells you the mechanics of lining up a set of pins with a set of holes. But it doesn't give you any indication whatsoever of the overall strategy in opening a lock. It just leaves you with the assumption that after each tool is applied another random set of holes will be presented and that it's just dumb luck to guess which sequence you need to use the tools in.

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