Star Wars: Clone Wars, THE FALL OF THE CIS… ( Empire at War AOTCW ) EP17



A MASSIVE ENEMY FLEET ATTACKS THE NOTHERN GARISON WHILE ANOTHER FROM THE DEEP CORE BEGINS A PUSH FOR FOEROST… IS THIS THE END OF THE CIS?

CIS campaign join me as we lead the CIS to Crush the vile Republic on the hardest difficulty will we survive and claim victory?

Mod name is Empire at war AWAKENING OF THE CLONE WARS

Mod Link : https://steamcommunity.com/sharedfiles/filedetails/?id=3387971722

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35 thoughts on “Star Wars: Clone Wars, THE FALL OF THE CIS… ( Empire at War AOTCW ) EP17”

  1. I feel like you are in a hardcore napoleon situation. You can kill what’s sent at your fleets. But for every one fleet you kill there’s 3 more closing in. I don’t have any recommendations for you at this point, um yeah good luck!

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  2. Im having similar issues in my campaing the ai just loves to just spam munifcents and carriers i even started to turn to cheesing [sending tiny fleets to hit and run with the ground canon]

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  3. I might have a long term suggestion, pull all forces back to the southern East region… All priority objectives are to be shifted to maintaining the most important planets and sectors.

    Geonosis, Christopsis, and the CIS Far east clusters… If you have problems with populations built the (basic and advance) droid factories and the labor camp, the CIS cluster has more than enough planets to put techs on (though slow and not cheap, they are at least SAFE) you have many planets capable of capital/Cruiser-frigate/fighter productions (it is suggestible for every advance warship/cruiser-fregate dock yard, to have ONE advance fighter dock yard just so you get the access for advance loadouts.

    And money… You know you can gain financial support, and once you regain access to the debt collectors… Be more active and mindful upon their usage.

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  4. I feel like the reason your in this situation is that you forgot a lot about your planets and didnt use dooku to slow republic worlds done becuase if you had a lot of dimplomatic support on republic worlds it would make costs and build time for units for the republic double

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  5. 4:00 your GC is still very much winnable. You need to keep them off balance. Commando droids are your friends. Bounty hunters are your friends.

    Also, play some ground defenses, you have auto resolved a lot of ground defenses that could have been easily won.

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  6. What i did (at least as the republic, the CIS was way worse as they pumped out way more that what your experiencing) is doing tactical strikes on shipyard worlds with stealth units on the ground. it destroys all the shipyards in orbit. im not sure how clone commandos shore up against droid commandos but i was able to take out 4 shipyard worlds before i lost delta squad to grievous. it will delay the large amouts of venators and othe rlarge ships but not the corrvettes…

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  7. As the republic I havent seen that level of providence spam as your playtrough has venators, I have seen a lot spread trough smaller forces, I am starting to need to spam golan 1s, outposts and ground to Space turbos, the biggest fleet I have seen is 11 prov + like 20 cruisers

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  8. Time to pause expansion and put all available recourses into ship production. I think you have it right, Providences are the way to go. Maybe some hit and fade attacks on Major shipyards.

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