ADMIRAL TRENCH BEGINS HIS ASSAULT ON THE REPUBLIC CAPITAL OF CORUSCANT IN A DESPERATE EFFORT TO DELAY THE PRODUCTION OF MORE VENATORS. MEANWHILE ANOTHER MASSIVE FLEET BLASTS IT”S WAY SOUTH THROUGH CIS TERRITORIES….
CIS campaign join me as we lead the CIS to Crush the vile Republic on the hardest difficulty will we survive and claim victory?
Mod name is Empire at war AWAKENING OF THE CLONE WARS
Mod Link : https://steamcommunity.com/sharedfiles/filedetails/?id=3387971722
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New video! ❤❤
My campaign bugged out on the battle of coruscant and i didnt find the motivation to start all over again 😅
Why does Mar Tuuk dosent have its lucrehulk ???
Really reminds me of that rebel campaign in awakening of the rebellion be thankful they can’t spam super capital ships
I have two suggestions; one for Starry and one for the devs to make things more fair: first is the Starry suggestion; why not start pushing into the Unknown Regions? I doubt the Republic have many forces there, plus it might spread them out and help lower their pop cap, making their attacks on the Outer Rim less frequent, perhaps.
Second is the dev suggestion; they should limit Command Venators to one per fleet, since canonically (at least from what I've seen from the show) there's only one CV per fleet; as we can see, CV spam seems to be the AI's favoured tactic due to the fact that CVs are just flat out BETTER than standard Venators in every way and there's not much point in build normal Venators other than distracting from CVs. Plus the CIS seems a bit underpowered in my view; I mean, the Separatists' whole gimmick is that their forces are mostly trash, but there's MORE of them, so maybe they can also decrease the build time for the CIS along with making their smaller ships like 25 to 30% cheaper.
It's their mod, but personally I think the Republic needs nerfing a bit, along with some changes to the AI; while watching Starry fight insurmountable odds is very entertaining, the AI is pretty much borderline cheating on expert, and fighting 30 star destroyers and 45 dreadnaughts in one fleet wouldn't be very fun to most people, I think. Just a suggestion though, I understand if they don't want to; again, not my mod.
You do know that Providence are btrawlers… Right?
Bro you could have won Ord Mantell!! They had only infantry and air units. Spam anti infantry turrets and anti air turrets.
Bro needs to take a chill pill and analysis the enemy fleets and decide how best to destroy them
27:30 Pro tip: use your brain and execute a complex strategy to defeat a superior force.
29:35 You're trading time for money.
And this is why diplomacy is important you wouldnt be seeing these venator doom stacks if you used dooku to mess with the core
You should fight battles off camera that are small like the one you skipped at Calle and space battles it may suck but taking out even a little bit of there forces will go along way to victory
great video
add more anti infantry units to your army’s and more capital ships and anti fighter ships to the fleet in the core
are you going to resume your black sun site campaign soon
aotr
They was some epic battles!
The republic will be doomed in 3-4 episodes hopefully.
mopping up the fondor area instead of those rear areas was a good call I only suggested it bc of popcap. Can you still build bulkwarks or do you need the techno union tech to do it? Cant wait for the battle of Coruscant!
Your providinces are trying to broad side to use all thelr guns but you keep turning them.
I like your thumbnails
Dude, that battle at ab-rae was so fast! It finished before my instant noodles did
You also need more artillery on the ground at least 2 to 3 units per ground invasion will make it a lot easier for you to take ground
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I think all the yelling may be a heavy contributor to the losing of the voice lol
Lore accurate 😎
Magna droids to kill the jedi on corucant