THE CIS NAVY BACK ON THE OFFENSIVE WITH CRUSHING VICTORIES OVER THE REPUBLIC AT SULLUST AND MON CAL!
CIS campaign join me as we lead the CIS to Crush the vile Republic on the hardest difficulty will we survive and claim victory?
Mod name is Empire at war AWAKENING OF THE CLONE WARS
Mod Link : https://steamcommunity.com/sharedfiles/filedetails/?id=3387971722
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have you gotten to act 2? I dont seem to get the mission… week 60+, adn acompliched act 1
I'm sad trench doesn't have his dreadnought providence, seems like a missed opportunity.
Issue with those arty deff stations is they can be pretty damm inacurate with their rockets had a massive deff at duro 10+ provedince and 30+ carriers managed to destroy more than half with 2 venators and 1 vigilant that got spawned in everything was down 4 provedince on the field i order it to shoot at the shieldgenerator but it was moving so it missed like the ENTIRE time
Great series very entertaining.
How do you record? Is there like a specific file or something that you sue to record empire at war?
GOD I LOVE THE CIS I CANT WAIT TO GET HOME AND GET THE MOD JUST HAS ME SCREAMING THAT IM SUCK AT MY JOB FOR A FEW MORE DAYS
@thestarrysky66 54:20 you need a advanced droid factory for b2 and no heavy heavies are only for bigger droids like droideka and dwarf spider
Built Kala i he gave you 15% to everything
56:20 why do you always forget bounti hunters and sparky?
I'm pretty sure sullust mape from aotr
Im ashamed i haven't found this Chanel sooner in life im glad i have
I need two more episodes to binge watch ❤ thank you brother
Great video
don’t be reckless with your units
Thoughts:
– You should probably stop making MTTs, they're slow, lack firepower, and you only got one per company. I suggest you to have one per army/invasion just for the repair (healing) for your infantry.
– I'm not seeing much benefit of the lucrehulk other than:
A. Survivability (though this is somewhat irrelevant when most ship within the fleet are outpacing it)
B. Sustainable fighter swarms (it has a huge reserve of it, but it doesn't carry bombers unlike the captors which aren't half bad at sustaining fighters as it has 6 reserves.
C. Sensor range, nothing can hide from it (i think)
D. It can deal with small crafts with surpriaing effectiveness
Conclussion, I think persinally, the lucrehulks are best used in an artillery/fighter focus fleets as it can spot enemies, and assist fighters with its supply ability while the artilleries/carriers ships can stay at the back far from enemy range, once you've gain access to The Omni supply ship, it'll be a tank, spotter, small craft killer
You're using Trench wrong. Note he has Tracking Torpedoes, not Hvy Torpedoes. Tracking Torpedoes, if you'd ever read the guides, are a Light Torpedoe with enhanced speed and tracking. Great against corvettes and frigates, as well as sniping specific hardpoints. DPS: 20% of Hvy Torps. (assuming all Hvy Torps would hit).
I think the fleet at korriban should be old sith warships Ie Harrow dreadnoughts. Interdictor cruisers deraphan frigates and sith fighters.
The Devs did say that the Hyena bombers are traverse the map faster, but carry a smaller payload, though I will say that it is a bit week rn. I would suggest looking into a unit that brings in a different bomber type. I noticed a Condor bomber earlier in your campaign. Not sure which unit has it as a compliment, but I would be interested to see how they perform on ground compared to the Hyenas!
Bro bombs a neutral factory and complains it doesn't do damage 🤣🤣🤣🤣 Peak comedy
@thestarrysky66 don't use grapel droids they can get stunned and never reach their target they are only good against jedi that have no clon support in grenading range
I couldn't wait to binge watch, u hit us with that cliffhanger bigger than an adult rancor. Jabba needs more
This campaign its like drug for me