Star Citizen – The 'Other' PVE FPS Missions (And some that are missing) – 3.16 Combat Gameplay



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So recently we took a look at the Bunker Missions available in Star Citizen right now – in this video we will dive into FPS Combat missions availble in game atm that occur outside of Bunkers. the examples here are non-exhaustive but give a good indication of the missions on offer in the game right now

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0:00 – Intro
0:27 – The 890 Jump Hijacking
7:45 – Recovering items from Ship Crash Sites
11:29 – Clearing Criminal Caves on Daymar
16:14 – Patching up at Grim Hex
17:40 – The Crashed Satellite
24:35 – The sad unavailability of ‘The Price of Freedom’

Music Courtesy of Epidemic Sound

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28 thoughts on “Star Citizen – The 'Other' PVE FPS Missions (And some that are missing) – 3.16 Combat Gameplay”

  1. They way I always clear these missions is by taking my avenger or other small sized ship, and fly into the hangar, and clear it out with the use of my ship weapons, A c788 works wonders in there, then I land & clean up any remaining hostiles in the hangar, then I go to the med room to set my spawn. (Weird thing with the spawn, is that sometimes you'll regen with your armor and gear, excluding the weapon you have on hand) Then I rush out to the cargo bay & peak at the wall to look for the transmission device, if it isn't there, then I take the elevator up, check guest rooms, bar, dining, then run down to bottom guest and check, If I still haven't found it, then I check flight deck. After I find the transmission and deactivate it, I proceed to clear main atrium, then clear cargobay & I'm usually done. (There are some occurrences where the hangar doors are closed because there are no cutty blacks that spawn, in the event of this I proceed normally by checking the transmission areas, then set my spawn.

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  2. When doing this 890 jump mission, just take their armor off and put it in the 890's ship inventory, then when u getting ready to leave the ship just pull it from the inventory and take it to your ship

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  3. ah the visit medic the replenish fluids I friend of mine was a medic in the FDF (every Finnish adult male has to do military or civil service, 80% choose military) and sometimes he needed to get some of the sergeants' (who are supposed to be exemplary leaders to the grunts) hangovers cured quick after the weekend (Finns like to drink in general and guess what young men stuck all week at the base like to do in excess), IV fluids does the trick…

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  4. Some missions spawn AI randomly, they used to give out red envelopes worth 100k but some dev removed them thinking it was a bug. So now the AI spawns and has no reward. Planetary Nav mesh is so needed, so the planets can feel alive.

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  5. Your can strip loot NPC armor & weapons into [your] 890 Jump ship inventory onboard ship. Then when you're ready to exit ship you may dump loot from 890 Jump onto deck and move boxes in your escape ship. Much easier than tractor beam corpses up stairs and elevators.

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  6. Sooo shutting down the Comm Array allows everyone on the planet to get away with murder or just your team? I had NO idea this was a gameplay loop if that's true

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  7. I've been bing watching these videos. They are much more entertaining than tv. You're editing and narration are excellent. I really like the team play. You have a great team. I guess that training has oaid off. Keep up the good work.

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