Star Citizen Live: All About Alpha 3.18



Today we’re bringing Star Citizen Live back with a variety of guests from development to answer your questions and discuss all the things related to Alpha 3.18.

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Roberts Space Industries is a spacecraft manufacturer within the persistent-world game “Star Citizen” and its companion single-player spaceflight sim, “Squadron 42.” RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.

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30 thoughts on “Star Citizen Live: All About Alpha 3.18”

  1. Used to be a bus girl at a sushi restaurant off of Bee Cave and would help serve/seat some of these higher up people who worked/work for star citizen. They were stuck up douchebags. I wouldn’t touch ur game if it was the last one on earth and I am not surprised it is a money sucker.

    Reply
  2. Thank you for posting, I realy enjoy hearing about things relating to emersive game play, the things that surprise the devs that the players discovered, etc etc.

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  3. So, i had a Game braking Bug of an infinite Loading screens, I literally couldn’t enter the PU without a char reset. So this doesn’t happen anymore? Or do I have to potentially wait weeks until I can get a char reset? Sorry, but this is critical

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  4. Game is super fun just a lot of sync issues. The challenges in the game start to make it sadly way too easy therefore no more challenge just want its to run more smooth so it’s more rewarding going against some NPC’s.
    It is an amazing looking game none the less.

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  5. It would be very great, if some of the cleanup tasks would be converted into missions for players to do. Imagine people getting paid for doing janitory tasks. Pick up the trash people drop on stations and outposts, collect and deposit it in a recycling facility (to get paid) or sell them if its e.g. leftover equipment. For example post-battle wreckages resulting in missions telling players where salvageable stuff is (like on ClaimJumper missions in principle for mining, but without the pewpew). Like a soft-threshold which generates the missions before the hard-threshold applies which removes the items. Its a quadruple-win. More content, simple ways for people to get money, less stress on the persistance and less immersion-break by the cleanup tool.

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  6. Welcome back! From someone who played a few years back but a shorts while and just came back, I ha e had the best 3 weeks ever. The game keep surprising me every time I log in, no matter if it's a mission or a sunrise. Can't wait to get that Vulture and do bounties and then salvage them 🙂
    Thanks for a great vid!

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  7. I think it would be really cool if you could join one of the 4 security agencies and patrol the jurisdictions such as Crusader, MicroTech, etc….you can apply for the job and call the NPC security for back up if you get attacked, etc…I just really think it would be a fun part of it

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  8. You should prevent people from being able to pick Orison as starting location if you're gonna remove the reset, it's impossible to get away from there if you're stuck with a 15 fps slideshow

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  9. the fact that people calculate their play time by credits per hours is a fail in my books. Your game should be so good that credits or earning credits is an after thought. Right now, seeing that credit number is a false endorfin hit, and it should NOT be a sign of success.

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  10. dont listen to backers complaining all the time and think that is the community. That is exactly the mistake politics and the public make on a larger worldscale at the moment. We cannot build a world around poeple who can only complain., these people very often (most of the time) have no value to give. Because if they had one they would give it to themselves.

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  11. Hey! Love the show, thanks for all the hard work. One piece of feedback about the thumbnails would be that the red border makes it impossible to decide whether I've seen the video or not. Could yo maybe chance that up a bit? Thanks! 🙂

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  12. Ein Schiff, das auf einem Planeten abstürzt, taumelt viel zu sehr umher tonnenschwere teile sollten berstend auf den Boden aufschlagen und nur noch rutschen bisschen wie in Star Trek Enterprise D crash Landing , A ship that crashes on a planet staggers way too much parts weighing tons should burst onto the ground and only slide a bit like in Startrek Enterprise D crash landing, that would be something i miss

    Reply
  13. ARE YOU CLOWNS READY TO GIVE ME ALL MY MONEY BACK??? JARED HUCKLBERRY and his years of LIES now has a fully stocked alcohol bar inside his office funded by us giving them $$ to supposedly develop a space game… Nothing but years of empty promises, lies, and FRAUD…

    Reply

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