Star Citizen 4.0 Is Almost Here – The Road To 1.0 | Launch Sequence Podcast



We’ve waited years for Star Citizen 4.0, and even now the update is not technically in our hands. But there are reasons to believe the next update is the vaunted server meshing update, and we may see it this summer according to a new roadmap update. But what’s included, and why is this the first major version change to Star Citizen since 2017. I’m joined by Star Citizen streamer Xerostate to discuss the update and its place in the journey to release.

Today’s Guests:
XeroState
Twitch – https://www.twitch.tv/xerostate
Youtube – https://www.youtube.com/@XeroStateLIVE
Twitter – https://twitter.com/xerostate

ToC:
00:00 Introduction
04:30 4.0 Is Finally Here
13:40 Other MMOs and Star Citizen
32:00 The Pyro System
43:20 Is 4.0 Looking Good Enough So Far?
57:20 Star Citizen Design Changes
01:24:55 What Comes Next?

Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

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48 thoughts on “Star Citizen 4.0 Is Almost Here – The Road To 1.0 | Launch Sequence Podcast”

  1. Eve online has these really great mission pages called the activities tab where it separates things into the different careers, mining, combat, exploration, industrial.

    And the mission includes where to go and how to do it at a base introductory level. And they're usually a series of missions that go into the deeper parts of whatever those careers are.

    So we could have something similar that isn't necessarily the tutorial, but it's a. If you're interested in getting into this particular gameplay style, you can sign up for these.

    And they're repeatable. So if something changes they can update the missions to reflect the new mechanics or if you've just not done it in a long time, you can refresh your memory.

    Reply
  2. I already posted a video on why pyro isn’t out and have contacted the ftc about YouTubers and certain streamers getting paid under the table to promote this scam of a game, pyro is completely finished server meshing has nothing to do with it because you have to go through pyro gate to join another server so pyro and Stanton are completely different severs and need no server meshing at all to work just fine and I don’t know if they are doing this too you because your black or something but they could be, they just want every chance possible to steal money from young people by saying they will release pyro during a ship sale when it’s already completely there purposely holding back content so people spend more money for it, this game is a scam and you would know this if you played the game instead of just accept cash for videos and pulling the wool over your viewers eyes you will pay for this in the future

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  3. Richard Tyler talked about how all the game loops are going to be webbed together and become part of a meaningful mesh and the whole game’s success hinges on that IMO.
    Hopefully we will get to a place where players playing different game loops will have to start relying on each other and a necessity for player interaction on from an org level to the individual player level is created.

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  4. Star Citizen lacks stability in server performance, player progression and worthwhile gameplay. I'm worried that people (especially CIG) think that it is a good game as it stands. Even when it's working pretty well, it's not good. Big improvements in 3.23 but the game is a bit too hard unless you've paid big money for a decent ship (lesser ships take 10x as many hits as mine, is it a bug?). I'm only up 30k after 3 days effort and a lot of bugs and irritations wasting my time and resetting my progress.

    So now it's a more enjoyable player experience (it really is) the game has become harder and more of a grind to progress. Lack of content seems to be the cause as there aren't enough missions to cover all the different ships and possible players taking part. My poor Aurora has no function other than handballing single boxes of waste into space. Does seem a little like they are tweaking mission difficulty and events for those who have bought big ships and large player groups (testing!).

    Increasing the difficulty and grind to stop sweaty players and clans from hoarding huge amounts of money ( CIG protecting their ship selling revenue) is gonna have a bad effect on solo players and players who can only afford a basic starter ship. The core of the game HAS to be about progressing from a shitty-ship-having-nobody to a fleet-owning-legend. The need to buy a bigger ship to be able to enjoy the game content is greater than ever. I think they will tweak and change and add content to fix this but given the financial model at play in this development, it's important to keep an eye on it because assuming the game becomes all smooth running, bug free and "feature and content complete", player grind vs ship sales WILL be the issue that makes or breaks the game for many people. Hopefully they will make enough money to be able to respect our time and also make the grind a fun experience.

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  5. After 4.0 I want to see stability become paramount. When I get up in a ship I should not be shot into space. Rail systems shouldn't drift at 1000mph through a building. Dropping an item shouldn't mean it has 50% chance of going through the ship/planet. All missions should work 99% of the time.
    Stability. Stability. Stability. Stability. Stability. Stability. Stability. Stability. Stability. Stability. Stability. Stability.

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  6. I said this on SaltEMike’s stream and I will say it again here (not that I disagree with anything y’all said in this video but more directed towards the community in general), but I don’t think CIG should have to change how they want to present a new ship. Yes the timing was probably not the best due to the new change to respawn; however, people are just as guilty with reading into things as CIG is bad with time/timing itself. The “Nursa” ad was meant to be a corny in lore advertisement of the vehicle as if the vehicle was a new real vehicle back in the late 90s-early 2000s. The focus in the ad was supposed to be on the vehicle itself; not a mechanic that isn’t even mentioned in the video. Just like in real life the ad was meant to curve the truth about a product for the purpose of sales/hype. The video had nothing to do with the DOASM mechanic, yet people read so much into everything that they go immediately to the extreme.

    Look at the old way videogame announcements were to the public. The communities of games had to scratch the bottom of the barrel to get any kind of information out of a company about a new game. They even complained about lack of information many of times. Now we have a gaming Company that is so transparent (I would argue overly transparent) they provide almost weekly updates and info dumps on all things Star Citizen in the form of ISC and SCL. We have hours upon hours of information laid out in front of us, but as a community get into an uproar about one little in-game advertisement that has nothing to do with a future game mechanic. Why ignore the hours of information and listen to an ad about something completely different? We need to be better than this as a community. We need to get out of the scratching the barrel mentality that old game development has programmed us to think. Habits are hard to break so I’m not saying we all change over night. But we all need to just learn to trust CIG when it comes to changes like the respawn mechanic. We need to remember this game is still considered Alpha and literally everything is subject to change or be temporary fixes to make something better with current mechanics, until other mechanics come online.

    Reply
  7. I am not sure why medical respawning is such a thing they always said beds would respawn if you had the medical goo to respawn but would be at a cost they took away respawn which if you look at 4 or 5 years ago always wanted beds to respawn at a cost

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  8. This game is pay to win. The capital ships that have been bought will show pay to win when they are released. Big areas will be controlled by the wealthy orgs. I watched a guy at Pyro, controlled a town with a HammerHead.

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  9. SCPU is not a sandbox (player based stations and economy etc). It has no sandbox underpinnings and has so far shown a fundamentally different design paradigm than a sandbox. I am not trying to be mean, but technically, the foundation is not a sandbox one so far.

    Reply
  10. There are so many things the could do for new/starting players in the landing zones: having “gang” hideouts to go do some fps (which requires you to get kitted out). Once the freight elevator comes in that will be a whole new world of possibilities. “Hey, here’s a ship if you repair it” so you have to buy components, call them into your hanger, use them to repair your ship.
    There’s a LOT they “could” do, it’s just if they realize or have the will to do it.

    Reply
  11. Great talk with a lot of insights. As far as respawns in a C8X at Jump Town, there will be people just looking for medical ships or vehicles to blow up. If you die, you will suddenly find yourself back at a landing zone. Plus, the logistics are not all that easy. You park 2 KM away and respawn, and then run all the way back to JT? That will get old quick. Medical vehicle respawns don't worry me at all. o7!

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  12. (Regarding the nUrsa Med-Bed debacle) On the one hand, I agree with CIG being more consistent in their messaging across different mediums, but on the other hand, I really like in-fiction advertisements being just that: advertisements. Like, I'm not going to trust everything I hear on an ad in real life just like I'm not going to take an in-fiction ad in SC as gospel for game mechanics. I think Helldivers 2 is the perfect example of this. That game puts clearly-false information in front of the player as propaganda all the time. Granted, that's very clearly the tone of the game, and it's generally done in a tongue-in-cheek manner. However, I don't think the nUrsa commercial should be getting harped on as much as it is.

    Reply
  13. Very good chat guys 👍🏻👍🏻. I hope 🤞🏻 CIG will have a look 👀 at the points you are talking about. There are a lot of good things that everybody wants in game and how the game would be in the future 🙌🏻😃 again thanks 🙏🏼

    Reply
  14. Would be cool if they had something similar to player stores in Fallout 76. You could see a broadcasting player's waypoint as well as information about what the player was selling. If you see something you like you could QT over there, land, and buy it.

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  15. I think the Nursa release timing goes back to them trying to release ships with gameplay. Like, they thought this is what we wanted. But the fact that they also positioned themselves to capitalize on it made it a little sleazy.

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  16. i dont know.. all the MMO's i played, there was an initial story line and then it was mostly about getting into a guild and do stuff for the guild, do dungeons, or territory wars, ect..

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  17. DDO, LOTRO… You've got part of my MMO history there. It's extensive. ESO, SWTOR, PlanetSide 2, and Fallout 76 are all currently installed, along with the former two. 🙂
    And that last one is an example of an MMO with buildable bases other players can interact with. My personal C.A.M.P. has creating stations open for public use, as an example.

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  18. How can we defend the medbed change!!! Its no more a medevac or medical its Zerg refinery gameplay..at least replace all the ambulance skin and interior design with bacta cloning tub…so pissed.

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  19. I think game the closest to star citizen is gta V

    It has single player version and a multi player version like squadron 42 and Star Citizen.
    Goal is to do some gameplay loops to grind money for new vehicles.
    And Its open pvp sandbox.

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  20. why have a auction house when you dont have rarity levels on items it would be dead on arrival ,you need atleast the same items with rarity imagine the old wow rarity it has for exemple more bullits or has better shielding vs balistics etc etc.

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  21. Just thinking about SC (off topic from the video) But like in the future to they plan on having players carry many on their person? So players can get robbed or you can get money off killing people? idk just a thought

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  22. No spawnsuits in the ursa and the problem is solved. Storage is so smal these days so after 3 respawns you can go naked.
    So the motto is: die …. get your corps back maybe….. and reorganize then you have a new chance. No chance you can run 30 times to jumptown even not in a C2.

    Reply
  23. I don't think Pyro is going to be as bountry free to pirates as you think, after all they aren't going to give Pyro without the rep system, and these different factions hate eachother, they're definitely going to put bounties out on eachother and people working with those opposite factions.

    Reply
  24. the sale of stuff is a great idea along with delivery eg I would like a F66 someone has one. I buy they ship it so a delivery mission is issued so another player then pick the package up and delivers it to your home base / city it turns up in your local inventory.
    of they want to save cash they pick it up themselves LOL

    Reply
  25. If you want more people to "hire other people as crew" we need some way of rating people and leaving reviews. For both the crew and the person putting out the hiring contract. If your a terrible boss and get a bad rating, people will know to avoid working for you. Or if your a crazed murder hobo who just wants to cause issues for what ever crew you join, I do not want you anywhere near my ship. Currently you roll the dice any time you try to get random people to crew up. I would just rather fly solo than risk having my time wasted by somebody else who decides to be a chaos gremlin because they're bored. The only crew I fly with currently are people I'm friends with irl and it'll stay that way until we have some way of weeding out the problem people before we group up.

    Reply

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