Standard Magic Player rates Hearthstone Cards w/@covertgoblue



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Rarran shows a standard magic player hearthstone cards for them to rate, but they has never played hearthstone

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Edited By: https://twitter.com/MF_daveed
Art By: https://twitter.com/SozCboi

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45 thoughts on “Standard Magic Player rates Hearthstone Cards w/@covertgoblue”

  1. Making this comment to clarify one thing, I think after the first or second card (its been like 3 weeks since we recorded this) I did clarify that minions != spells. I am sorry for forgetting right at the start, its something that does not come to my mind since I do not play magic. Hopefully you still enjoy the video.

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  2. Secret Passage reminds me of a one-sided memory jar in Magic. Anyone whos dealt with a memory jar knows how busted it can be, but making it one-sided!?!? Yeah, busted.

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  3. Pretty sweet seeing Doug Demuros son try to make sense of Hearthstone. Fun video ideas Rarran! Loved Hearthstone before that pay wall got so big you need another part time job 😛

    All joking aside, this was fun to watch. Thanks R!

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  4. For Fanottem, CGB was uncharacteristically thinking in the box. I would have asked if there were any effects that look at a card's mana cost like Erratic Explosion in Mtg or minions that act as a copy of the last card discarded or something. It seemed like Rarran was dropping hints in this direction.

    Caveat: have not played HS in a long time so I didn't know either if Fanottem's cost or stats were somehow abused either.

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  5. I think some very important context for rating Yogg is knowing how many spells there are in Hearthstone where the targeting doesn't matter and it's just pure benefit to you, aka anything that is "Give your minions X" or "Do Y to all enemies" or even just drawing cards, playing secrets, etc. The situations where Yogg would randomly pyroblast your face 3 times are extremely rare compared to the situations where it would cast fan of knives, flamestrike, holy nova, etc. and just clear the board for you before hexing itself.

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  6. I think the best Hearthstone clip i've ever seen is that one Yogg that Betrayal'd to the opponents side of the board, then cast Cataclysm, destroying his hand and deck. Absolute magnificence.

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  7. Yogg’s strength isn’t in how strong is usually is, it’s that it’s a card you can play when you are effectively going to lose anyway, and it gives you like a 20% chance to win. That’s what it has to be judged against, how good would a card be if it costs 10 mana and literally said “end the game now, you have a 20% chance at winning and an 80% chance at losing”. And while that sounds terrible, it actually isn’t. You play it when the game is lost, and you hold it when you have a viable path to victory. That’s why everyone ran Yog Druid. They planned to hold the card if the matchup was one they could just grind down with Druid, and they start rolling dice when it’s an unfavorable matchup.

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  8. With interest with the Trogg, it would be of interest to you too remind Magic players that creatures are not 'Spells'. Because to a magic player considers every card to be a spell.

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  9. Renathal made the game feel amazing to me at its release. After getting pounded by as much aggro as I had been in wild, it was nice to give myself a 10 health barrier to get another turn or two to get my stuff rolling.

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  10. As a player who briefly played hearthstone at the start and now plays magic, I think it could be useful to know that spells in hearthstone are much weaker than in magic. By this, I mean that in magic, you can kill most creatures for 1 or 2 mana and board wipe at 4, but in hearthstone, a 4 mana deal 2 damage to everything card is considered good.

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  11. I know you're just going off Standard standards (heh), but Public Defender occasionally played in Wild Quest/Taunt Warrior since it can be buffed by into the fray/bolster.

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  12. A little deceptive on the Priest quest. It was good because you guaranteed got it turn 1 and you got two discover a card effects for 1 mana in a control deck. That's what made it nutty. Every control deck woud play 1 mana draw 2, let alone discover & draw 2. The shard was almost always irrelevant. As control you didn't have a turn 1 play anyway, so it's all upside no downside.

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