Spell-Slinging Bullet Heaven – Spellbook Demonslayers [Oblivion Update]



Slay thousands of demons with powerful magic to protect the Cosmic Library! Choose new spells and upgrades every run to create overpowered builds with each character, and steal the powers of defeated enemies to destroy the demonic horde.

Get Spellbook Demonslayers on Steam: https://store.steampowered.com/app/2007530/Spellbook_Demonslayers/
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Outro Music: Braincooler – Mega Man X Chill Penguin Stage Remix By Rozovian – https://ocremix.org/remix/OCR01916

Support me on Patreon: https://www.patreon.com/Wanderbot

My Twitter: https://www.twitter.com/wanderbots

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8 thoughts on “Spell-Slinging Bullet Heaven – Spellbook Demonslayers [Oblivion Update]”

  1. I never played so it might be a recent addition that you never noticed, or something you don't remember, but when reading the tooltip for "light zone" it says that it is the zone near you where monsters can't spawn. So when you mention that you don't like monsters spawning on top of you… maybe work on improving the light radius 😀 ♥

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  2. i understand that the choice is made of [youtube] but i kinda miss the series and miniseries.
    Specialy since now most of the content isnt even new games but actual unreleased demos.

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  3. The moment when you wake up after the update, and Wanderbot has already made a video of it.
    Today's new things I see: elites that rush onto you, Brotato-like close-range mob spawns, different Smuggler Shrine, orbs, and more different menu music.

    I agree that games with further updates need to have more explanation on where players should be moving in terms of progression.

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  4. Knockback has always felt pretty invisible to me, it's there but the enemy knockback resistance scales up such that it feels like there's no change when you increase your knockback.
    I know it's doing work though because boy howdy is it obvious when the enemies have completely outscaled it.

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