Space Marines Ironstorm vs Tyranids Crusher Stampede. Warhammer 40k in 40 minutes battle



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We try the Ironstorm Spearhead with an armoured company of Ultramarines versus a Monster Mash of Tyranids. Tak test drives the Ironstorm Spearhead detachment for the first time with a list mostly comprised of dreadnoughts and tanks, including the Astraeus. Mubin has both Norns, the Emissary and Assimilator, in his Nidzilla Crusher Stampede list.

Warhammer 40k in 40m 2,000 point big guns versus big claws. 9 models per force. Thank you to Games Workshop for early access to the Space Marine codex so we could get this battle out to our viewers.

LISTS

Ironstorm Spearhead
Roboute Guilliman
Techmarine with Target Web Augury Enhancement
Brutalis Dreadnought
Ballistus Dreadnought
Ballistus Dreadnought
Redemptor Dreadnought
Invader ATV
Repulsor Executioner
Astreaus

Crusher Stampede
Hive Tyrant with Wings
Swarmlord
Neurotyrant
Tyrannofex
Trygon
Norn Emissary
Norn Assimilator
Screamer-killer
Screamer-killer

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45 thoughts on “Space Marines Ironstorm vs Tyranids Crusher Stampede. Warhammer 40k in 40 minutes battle”

  1. Love giant monsters vs giant robots, fun match every time.

    As a Blood Angels player into the lore, melee armies have a hard time in 10th, so I feel the Tyranids pain here, hopefully 10th finds a way to make melee more balanced in terms of risk reward.

    Great match either way, would love to see more Stormlance on the channel!

    Reply
  2. So my problem with the game right now is that there’s too much rerolling of dice. And this battle was this guy rerolling of dice with every single attack. It kind of takes away the strategy of the game if I get to keep rerolling my dice until I get the results I want.

    Reply
  3. The assimilator shouldn’t have picked an objective for singular purpose. It’s better to pick the biggest vehicle and place it in reserves. It hits on 2s so you effectively have a 7 inch charge

    Reply
  4. Great presentation and production but all that can't make what is watching 2 men just play back alley dice any more exciting. It'd a real shame when warhammer is like this, just a prolonged roll off.

    Reply
  5. Just a note with big bugs only flamer or acid types blow up???????? generally because you hit the glands holding that gas???why is a blade monster blowing up😕??.😃😄😁😆😅 5 Smile's.

    Reply
  6. Sincere question… I don't really understand how Enraged Behemoths works. I might just be missing something, but the rule says "if that model's unit is below starting strength" which I thought just refers to model count? I assume there's some exception for monsters that counts wounds, but I can't find the rule anywhere. Thanks!

    Reply
  7. Interesting army list. I like the emissary model the most! But I think that whoever gets to start turn 1 is going to win. But let’s see if I’m right.

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  8. I’m currently getting into 40K and I love watching these videos! It was cool to see all the big guys go head to head and learn a bit more of how each side should be played. However I will say personally with watching these I’ve noticed marines are almost too good. While the nids could have technically won with speed and charge ability I think the marines kind of got upped too well on this new edition and basically made it almost a target practice game.

    Reply
  9. The Astreus seems pretty disappointing this edition.
    This looks like a good detachment though. I'm a bit light on tanks but I've got walkers and speeders so might still do some work for me

    I will never understand why Tak didn't use armour of contempt on Guilliman in that first round

    Reply
  10. it is honestly so sad to see tyranids monsters beeing so bad this edition across the board. I hope to fix them, they get massive points decreases on monsters to make them feel like the first "monster horde"" army, since they probably wont fix their strength issues. Where even if you loose a lot of models and dont do that much damage, you still can overwhelm your opponent with monsters.
    Especially stuff like carnifexes which are so rediculously bad and overpriced should drop to like 90 pts per model and be propper tyranid elites, toxicrenes need to drop to like 120-130. Norns need to drop 20-30 points, assimilator even more so. Screamer killer need to drop to 140 at least, swarm lord and tyrants need to drop 40-50 pts, Tyrannofex needs to be at 150pts to even be worth considering.

    Reply
  11. here is how to simply fix crusher stampede IF you want to change rulings:
    Detachment rule:
    Each time a TYRANIDS MONSTER model from your army makes an attack, add 1 to the Strength characteristic of that attack. If that model’s unit is below its Starting Strength, add 2 to the Strength characteristic of that attack instead.

    explaination:
    this will get ALOT of mediocre strength 9 weapons form tyranids up to that crucial S10, OFTEN giving that +1 to wound no matter what, but without it beeing guaranteed, but at least giving a bonus right from the start. and then, when damaged, which is already really hard to do, you get some weapons to S11 to REALLY be able to destroy most heavy armor target, what crusher stampede SHOULD be able to do. removing the below half condition completely since that just NEVER happens, if a model is below half strength it is literally already dead in 99% of all cases.
    Also note that this will count towards melee AND shooting, to make some use of these (right now) terrible and useless venom cannons.

    Reply
  12. 70pts killing 210 pts really shows how bad T9 is, and with only S9 attacks aswell I dont understand how this model is still 210 pts and not like 140 pts. playing the model is just SO bad investment right now.

    Reply
  13. It is a pity but that Tyranid list is just overcosted, Winged Tyrant instead of regular Tyrant, Screamer killers instead of Maleceptors, Tyranofex instead of Exocrine, a Nord Assimilator instead of 2 Nord Emissaries, no token Biovore… and i get that it is a thematic monster only list but Neurolictor and Deathleaper are way better than Trygon, and cheaper too, but even then even if we min max points it wouldn't have gone much different

    Crusher Stampede itself is kind of underwhelming, if your monsters gets focus fired you don't even get to benefit from the detachment rules because they can be killed before they even get to attack, your bonus to hit and wound should come activated from the start as long as the unit is a monster, regardless of them being below starting strength

    Reply

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