Space Marine Points Costs in 10th Edition – What's looking GOOD?



Let’s take a look through the space marine points costs in warhammer 40k 10th edition, and which units may be stacking up well!

Index Space Marines Review – https://www.youtube.com/watch?v=2LusWx5Ffo0
Points Costs Here- https://www.warhammer-community.com/wp-content/uploads/2023/06/oF1iWIkNsvlUHByM.pdf

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0:00 Intro
1:26 Battleline Units
3:36 Scouts and Phobos
6:27 Other Ranged Infantry
10:16 Other Melee Infantry
13:55 Bikes and Speeders
18:17 Dreadnoughts + Walkers
21:34 Artillery
23:46 Tanks and Vehicles
28:16 Transports
30:19 Flyers + Fortification
32:32 Characters
40:56 Some things looking good?
42:07 Outro

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30 thoughts on “Space Marine Points Costs in 10th Edition – What's looking GOOD?”

  1. Scout bikes are broken. 150pts for 6 grenade launcher shots and 12 str 4 shotgun shots. 18 wounds at T5. 9inch scout move and 12 inch regular move for an average first turn charge threat range of 28 inches to get 15 str 4 attacks in melee and a special weapon on the sergeant on top of all of it.

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  2. i love how 10 storm guardians cost more than 5 heavy intercessors LUL and rangers can be shot at any distance while scouts cant..

    Why are ELDAR the least sneaky snipers? wtf

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  3. Man I'm still so salty that Shrike can't lead anything Primaris. Was thinking about having him lead something like reivers. Deep strike and some extra bodies to soak up damage if need be.

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  4. I think my previous comment vanished but Blood Angel's are really good for van vets of both variety. Can get 50 lethal hit attacks at S7 -2ap damage 1. A free strat use for the one that gives you lance and thats wounding gravis and termis on 2s

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  5. 6 Bladeguard vets with attached captain and lieutenant (and maybe even a bladeguard ancient) will make a MEATY melee unit especially with captains having finest hour and lieutenants having lethal hits and fall back w/ shoot+charge

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  6. Thanks, great summary. And nice to see many of the units I was thinking about for my new Raven Guard army really stack up well! It'll be pricy, but I want to play around with 2 five man Infiltrator Squads with Phobos Librarians to prevent them being shot outside 12".

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  7. Just played a game against my wife's Orks yesterday. I absolutely can confirm that Assault Squads with Jump Packs are totally worth the points, especially when accompanied by a Captain with Jump Pack.

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  8. Space Marines scored well….certainly better than CSM which are overcosted for what they do compared to SM battleline units. Even tacticals get the ability that chosen get LMFAO. Heavy Intercessors are 2pts more than a CSM but getter +1T, better armour and better gun. Please dont tell me a mark, risking D3 mortals each attack and a heavy weapon balance that out.

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  9. 5 Assault Terminators with Hammers and Shields, a Terminator Captain for Charge Reroll and an Ancient in Terminator Armour all together in a Land Raider Crusader. That's good stuff!

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  10. I find that Predators to be dirt cheap Anti tank.

    3 Prediators Anhilators each got 2x Lascannons 1x Twinlinked lascannon (with higher str) 1 HK missile and a stormbolter,

    3 Prediator Destructors Predator Autocannon, 2 Lascannons or 2Heavybolter (role depending) and a HK missile and a stormbolter.

    The 6 tanks above cost 795pts and should be able to dominate the AntiArmor on field. even killing elite expensive units. thats assuming you fit them all with Lascannons.

    3 twinlinked predator lascannon shots, 12 lascannon shots, 12 predator autocannon shots, 6 HK missiles, and 12 stormbolter shots ….. thats alot of DAKKA from an orc perspective. The best part is its spread out over 6 baskets so its harder to kill off….

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  11. Was hoping a Chaplain was going to be able to attach to a unit that has a captian but alas, my bladeguard vets will either have a captian or a chaplain when i field them. Or shoving him in a impulsor with 5 assault Intercessors for a mid field melee dump.

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