Space Marine 2 Ultimate Survival Guide – Warhammer 40k



This is The Space Marine 2 Ultimate Survival Guide, A Comprehensive Guide to Warhammer 40k Space Marine 2, showing new gameplay and new players how to not be bad, covering game mechanics, fundamentals, Combat, and how to survive the endless hordes of Tzeentch and Tyranids

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32 thoughts on “Space Marine 2 Ultimate Survival Guide – Warhammer 40k”

  1. This is very misleading. Every content creator is on about how "Oh you have contested health, you just need to do damage to get it back, like a Melta into a crowd for example…" Thing is that's the ONLY thing taht will ever get you health back and going point blank with a Sniper Las Fusil into a crowd. If you start swinging or shooting anything else in a crowd where you are getting hit to get HP back, you WILL die, because nothing else does enough damage. So take these guides with several grains of salt, if you go into higher difficulties and try to get contested health back from whatever is still hitting you, you will get hit for more HP.

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  2. Love this game to death. However there definitely needs to be some balance changes to the enemies and weapons. I think the multimelta does not nearly enough damage, and the little enemies have too much health

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  3. 5:47 I would like to correct that gun strikes give i-frames. They in-fact, do not. You can even be cancelled out of gunstrikes by being hit with any sort of heavy blow. Executions, on the other hand, will not be interrupted by any normal attack that I know of. I have no tested, however, things like environmental hazards or attacks from operation bosses, like the dragon strafing flame breath for example.

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  4. The main problem is the dodge and parry indicator are not consistent. They need a timer indicator or something so you know when to hit the button. Or highlight the attacking arm or something so you know when to time the dodge/parry.

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  5. Main issue Iam having moving from difficulty 2 -> 3 is the insane amount of dmg enemies can take. Had the oppertunity to shot a warrior not fighting back, it took more than 48 bolt pistol headshots for it to die, they can also tank 7 melta shots and be just fine. Need to do 3s to get better gear but it is a real struggle when a single enemy can tank 1/4 of your total ammo reserve >.>

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  6. I started on Hard difficulty, that's usually the difficulty I start with on most games, expecting it to be a challenge but not too difficult…. Holy hell it took me forty minutes to make it through the goddamn tutorial mission when Titus was still in the Deathwatch. This game is veeery hard in my opinion. However, for the first time it genuinely feels like it's hard but skill and "pay attention" oriented.

    I was never a fan of the souls games. Everyone told me to try because it was so satisfying to overcome a boss who kicked your ass for three days. That always looked like far too much frustration for me. This game, on the otherhand, really does get better the longer you play as you develop your skills and reflexes with the mechanics of the game. I'm still new, still learning, but each time I play I feel a little more skilled and learn to navigate the controls a little more efficiently. I really really like this game and the difficulty doesn't actually frustrate me, it's kind of oddly rewarding to get your ass kicked in Space Marine 2.

    I'm honestly not even quite sure how to articulate it.

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  7. This game definitely has a bit of a challenging learning curve, i've played like 12 hours before i really started to feel like i was getting the hang of it, and I still mess up my parries lol, now I'm not getting melted so fast

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  8. Bit late to the party but how do you even perfect parry anyway, like when the indicator comes up at what point is the window to parry… got through the whole campaign and I don’t think I managed to do it once, makes fighting warriors a nightmare.

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  9. thanks for the guide man! I've been struggling in melee, just treating it like a spam moment, didn't know about the recovering health thing from the white bar. I need to clam it down when it comes to melee…

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  10. Pretty much my only gripe with the game, is the cuts in the campaign mission

    In SM1. You bassically walked across the entire map, each objective leading right to the next, with no bits of just cutting to you arriving somewhere else.

    While SM2 has lots of bits where it just cuts ahead to you arriving somewhere

    Its s minor thing, but mskes the campaign feel more disconnected

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  11. I wish this game was more like Doom Eternal in the sense that it should tell you how the mechanics work directly. Some of the tutorials are vague or just don’t tell you very much. I didn’t even know you could life steal until a few missions into the campaign. I still don’t fully understand how it works.

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  12. The difficulty spike in operations just isnt fun for me. The enemies do a ridiculous amount of damage. Almkst impossibke to deal with minor tier enemy swarms without taking health damage because of lack of I frames and armor being 1 hit gone from small enemies it just isnt fun playing average difficulty and above also the stun locking so u end up taking 2-3 hits cause u cant move is super annoying

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