Space Marine 2 – Operation Decap | Max Difficulty & Level | Tactical & Sniper Class Gameplay



Warhammer 40K: Space Marine 2 is one of the most anticipated games of the year, and in this video, we dive into one of the games Operations, the PvE coop mode. Today we are playing through Operation Decap, with gameplay on max difficulty (Ruthless). You’ll see both coop perspectives while playing a max level Tactical class and a max level Sniper class from start to finish as we work our way to an epic final boss fight with a Hive Tyrant.

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49 thoughts on “Space Marine 2 – Operation Decap | Max Difficulty & Level | Tactical & Sniper Class Gameplay”

  1. The sniper definitely seems like a massive test of patience and skill, given the enemies moving around a lot, low ammo, low armor, and not having a great side option.
    It feels odd that it has such trouble taking out warriors with a charge-up low ammo count weapon though.

    Reply
  2. Ty Legacy Gaming for this gameplay, I’m super stoked for this game! This is absolutely just amazing! Pre ordered the Gold Edition, the 5th of September can come fast enough. Nothing to do but purging the Alien scum and loss of sleep😄🤘 until then , I shall continue my service in Darktide, All Praise the Emperor 🤘

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  3. Happy you guys enjoy the Sniper class. I’ve only been hearing bad things about it but sounds like it’s just due to a lack of progression. Would you say it is still weak at least early on?

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  4. Happy you guys enjoy the Sniper class. I’ve only been hearing bad things about it but sounds like it’s just due to a lack of progression. Would you say it is still weak at early on or was it not an issue?

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  5. A bunch of the previews were left unimpressed by the sniper's kit but you seem to have found more than some success with it. I am now more than ever ready to rock that cloack cape!

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  6. Am I the only one wondering if the Warriors have too much health, the Metla and Las Sniper don't do nearly enough damage, or a combination all both? Still game looks fun, hope they add Librarians and what ever class it would be that would use two handed melee weapons, or maybe they'll just give the jump pack marine an Eviscerator chain sword.

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  7. Will there be other weapons or are these all? I hope for a Power Axe (Spoiler: Which was seen in the Prologue) and Chain Axe, Eviscerator, Lightning Claws, Zweihänder, Dual Weapons.

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  8. Tactical and Bulwark are my favourites and seem the most versatile across most situations. Might be a biased due to the power sword. Both have an armour class of 3 aswell, heavy is great until it’s not aka out of ammo or swarmed. Classes without melee or just the knife/3 armour slots seem to look the worst unless your playing in an actual 3 man group and fill specific roles. Which is just my opinion/personal preference in terms of the actual game it’s looks soo good might be a goty contender

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  9. The melta gun in this game is such a pathetic mockery of what its meant to be in the lore. Its supposed to be a sustained beam weapon that melts through tank armor and could kill a space marine outright in no time at all. Not a puff of gas that takes MORE THAN 5 SHOTS to kill a tyranid warrior. Its shown that way in EVERY official artwork and animation, and described that way in every book. Other than that, game looks great.

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  10. What's a good way for someone to start getting into the 40k lore?(Suggestions for a starting point, it seems endless) I love to read and the warhammer universe seems dope af!

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  11. 9:20 hits that space marine vibe so well

    Standing there pumping into a tough enemy, when a smaller enemy suddenly jump attacks you from the side, and in one fluid motion the space Marine cuts the enemy out of the air with the chainsword in their other hand seemingly without even looking, that is the most space marine thing

    Reply

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