Space Fleet War 3 – Marble Race



Destroy both of the enemy planet to win!
Blue and Cyan vs Red and Yellow โ€“ who will win?

Each player has a marble that goes through the following steps:
1. Build the fleet by adding ranks and files, can repeat endlessly until the marble exits the area.
2. Select a weapon โ€“ Cannon (basic projectile), Missile (long range homing, wide firing angle), Laser (very long range hitscan), Beam (damage in a line) or Nuke (massive splash damage)
3. Select a special โ€“ PDC (destroys enemy missiles and nukes), Warp (when attacked, the fleet will do a warp jump), Stealth (activates every few seconds, making the fleet untargetable), or Shield (reflects lasers and beams)

Once launched, fleets will automatically engage the enemy.
Friendly fire is enabled, and ships can collide, which will destroy both ships.

The planet is defended by a powerful beam. When a playerโ€™s planet is destroyed, they can continue building fleets.

#marblerace #marble_race

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27 thoughts on “Space Fleet War 3 – Marble Race”

  1. Love these videos! Such high quality and so much work is put into them! I love the creative weapons as well! You might be able to do this with more than just 2 planets or maybe a Battle Cruiser for each planet that orbits it and will fire at any hostile fleet. The Battle Cruiser would have 15% of the planets health and can fire Cannons, Missiles, and Lasers at different ranges. The Battle Cruiser can show sights of damage by having fire/smoke emit off the ship and more shows the less HP it has.

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  2. very nice tweaks! i'm a little sad that you removed the fleet bounding boxes, as i liked the reminder of how big a fleet was originally, but i do realize they're technically unnecessary. and omg, the 180 flip for warp worked wonders! it was still a little wonky sometimes with putting a fleet inside its target, but that's certainly better than suicide by low turn speed ๐Ÿ˜›

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  3. Blue's 17th fleet marble finally making it to weapon select only to bounce back into the tube and add another dozen ranks/files or so

    And then they select lasers and no secondary, show up as their planet was destroyed, and immediately get hit by five nukes

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  4. Idea: FallenFace's Revenge

    In this game, the stickmen are runing away from FallenFace – a giant grey floating marble with laser drones and fire ring. In here, the stickmen have a timer to make FallenFace less angry, and there are time points scattered across the map where the stickmen would need to reach them. There are obstacles, like banana peels which freezes a stickman for 2sec for FallenFace to catch up or for the stickmen to run out of time. The last remaining stickman escapes

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  5. The zoom in scale was a bit much in this one, it was a bit too easy too lose track of what was going on. Other then that, this remains probably my favorite of your series.

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  6. With the shield in play it might be a good idea to give the planets missiles as well so that a fleet can't just hang around in front of a planet without worrying about being shot by said planet.

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  7. ใƒฌใƒผใ‚ถใƒผใฏ่ฆ‹ใฅใ‚‰ใ„ใ‹ใ‚‰ใ“ใฎใ‚ฒใƒผใƒ ใซใฏ็ต„ใฟ่พผใพใชใ„ๆ–นใŒใ„ใ„ใจๆ€ใ„ใพใ™ใ€‚ใ„ใคใ‚‚ๆฅฝใ—ใ„ๅ‹•็”ปใ‚’ใ‚ใ‚ŠใŒใจใ†๏ผ๏ผ

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  8. SPOILERS

    I SAID SPOILERS
    Read the following after you've watched the outcome or else Lost Marbles will not trust you.

    Blue did take too much time making the biggest fleet ever and it costed his planet' health since it was left insufficiently guarded.
    GJ Red and Yellow (or orange if you fuse both colours).

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