Hi Everyone,
Welcome to the eleventh episode of this semi-hardcore survival series, in this episode I spend some time upgrading the base, mostly the power systems. After that I decided to start building a brand new mining ship for the planets!
Thanks for watching! and if you liked this episode be sure to drop me a like and consider subscribing for Episode 12!!
List of mods used in this series.
Animation Engine β https://steamcommunity.com/sharedfiles/filedetails/?id=2880317963
AQD Vanilla Ore Distribution β https://steamcommunity.com/sharedfiles/filedetails/?id=1845977557
Build Vision 3.0 β https://steamcommunity.com/sharedfiles/filedetails/?id=1697184408
Build Info β https://steamcommunity.com/sharedfiles/filedetails/?id=514062285
Cockpits Re-Animated β https://steamcommunity.com/sharedfiles/filedetails/?id=2900331965
Edge Be Gone β https://steamcommunity.com/sharedfiles/filedetails/?id=2042716312
Eyes Just Got Clear β https://steamcommunity.com/sharedfiles/filedetails/?id=1157796670
High Range Ore Detectors β https://steamcommunity.com/sharedfiles/filedetails/?id=1653943631
MES β https://steamcommunity.com/sharedfiles/filedetails/?id=1521905890
No Lightning Damage β https://steamcommunity.com/sharedfiles/filedetails/?id=2143322540
Rich HUD Master β https://steamcommunity.com/sharedfiles/filedetails/?id=1965654081
Sneaky Sounds β https://steamcommunity.com/sharedfiles/filedetails/?id=1662953858
Space Just Got Real β https://steamcommunity.com/sharedfiles/filedetails/?id=1136188499
Speed Mod β https://steamcommunity.com/sharedfiles/filedetails/?id=1904680795
Text HUD API β https://steamcommunity.com/sharedfiles/filedetails/?id=758597413
UfoLβs Bullet Trails β https://steamcommunity.com/sharedfiles/filedetails/?id=2266109786
Warfare II DLC Additions β https://steamcommunity.com/sharedfiles/filedetails/?id=2773999189
source
When they were discussing stacking the solar panels they meant stacked onto each other not spaced stacking. Other than enjoying the series
Hey Bud, on the stacking of the solar panels, it works when they are back to back, resting against each other, it really does work, you placed yours away from the first one,
Edit, Interesting design on the small grid, i was thinking about the 3x3x1 conveyor spacer, so you would have hydro tank, spacer, hydro, spacer, cargo, spacer cargo, and the last cargo could be so you have a small conveyor at the end, which you could put a sorter on to make sure the drills empty, also by having those spacers you would be able to have thrust go in the other direction aswell, and your connectors would both be at the same point on either side of the ship, but thats just my OCD kicking in, lol. basically toy just spread out the ship a little more and turn the last cargo so you get 2 small and 2 large on the outside, with a small on the bottom. I liked the beam blocks you put in there to, i have tried so many times to use those, and i always just make it look stupid. i just dont know how to use em, obviously.
You should put in ai blocks in both big ship and small ship to make it coll like you say "Computer. Initiate autopilot!" and automatic docking.
Too short. Need more mining montage, more building. Use drilling mod, instead of the same old mining drill. This episode so short man. Damn. Don't skip mining. Just make montage
I have an idea. If you are worried about power, maybe add more than one solar tower to the base?
For smal gridd miners I recomend a stout design. If the design is about the same lenght in al directions with a somewhat round shape, you cam move much more freely within your miningshafts. Bigger miners can be built with aditional drills so they can rightklick mine savely to the orevains.
My starter atmominer has the esentials smushed at the front of a smal gridd large container with four drills in the corners of a industrial cockpit. Its shape made me go black and jellow on the coloursceme and naming it bumblebee. I also design al my athmo miners with enough reverse thrust to hover face down while empty.
Hello, as I said in the previous episode, it is possible to put the solar panels glued back-to-back without space between the two otherwise it does not work. So a final block of 2x2x4 with the two panels in the center of the 2×2 face glued together
Looks like it's time to build some landing lights on the asteroid base π
Maybe stick a couple of hydrogen engines on the base? More work than solar, and less efficient than nuclear, but ice is readily available in large amounts. At least it's a backup.
Speaking of mining ships, I've seen one in a workshop showcase that was absolutely massive, with the front end covered in drills. It was literally able to eat its way through asteroids.
Imagine covering the front of the Prometheus with drills, and there you have it. Maybe a bit of overkill for your purposes, but it was pretty impressive.
I wonder if you could put the miner cockpit in the middle of the ship, between the cargo containers and the hydrogen tanks, or if that would make for much too complicated plumbing.
I don't know how practical it is, but I like the look of building "RCS clusters" from the small thrusters: put down a conveyor junction, and put thrusters on all of the available faces. That gives you thrust in most directions.
All in all, the miner is looking pretty good so far! I particularly like how you're taking some inspiration from the Prometheus. Don't forget to put some lights on it π
U need more drills
Should revamp ur space pod so u can deprisherise and pressurise ur ur way
Quick tip for QOL just in case you or anyone reading is not aware:
You can quickly move items between two cargo containers from within the inventory menu by double left clicking the loot in question
If the items are moving into the incorrect container when doing so all you need to do is βselectβ the correct inventory on the list by left clicking it once
I have said once and I will say it again thankyou for giving me an escape from reality love the content π
That lower hangar floor could be dropped by one or two blocks to accommodate the respawn ship… And it shouldn't affect the aesthetics all that much
For power have you considered using Ur wind farm on the planet to charge extra batteries π€·ββοΈ
Maybe a bunch of batteries with compactors on them.
U can shuttle them everytime you return for ore.
why is it so dark at night? In my game it's not like that.
Thanks for an entertaining episode. I'm really liking the design for the vertical miner you started building. Nice work.
I wonder why so many people worry about something like a ship looks like.
Its strange that people want to dress up a rock drill.
But…
[sigh and shrug]
To each their own I suppose.
I would have been done with that drill in like 3 minutes.
Nooo to double stack them you have to rotate it so that the big flat sides lay against each other.
The pirates saw you put up that big solar array, and figured it's drone time! π€£ Great episode! πππΌ
I built a smallgrid ion powered miner like your atmo one, but where you have the large atmo, i put 2 large ions, and it works pretty good on the moon
Put the drills one a 3×3 rotor? at 0.4rpm they should drill a nice round hole, you can even put them in a timer block together with rotor on, so you need to press only one ket to activate them all
Were you placed the small triangles may need a rub rail on top of them, eg. Beams, because you scrape the sides going in and out.
Miner is looking great tho .
Watched and Liked π
Regarding mining ships, I have a really nice, compact small grid plunge mining drone that I can keep docked on the back of my large grid rovers. Vertical mining ships really are handy.
I would get a laugh π I know that crashing sucks. I recently crashed my carrier on the surface fighting a enemy ship in space.
Once you have the new mining ship all sorted out would you be willing to put in on the workshop? Love the design so far.
You should go strait off the bottom of the solar tower and drill threw the other side and build another tower all connected get sun after it sets
Good stuff, thanks for the great content!
Could this be the series of drones being used to gather resources and defence? π