Sonic Generations VS Shadow Generations – Which game is better?



Sonic X Shadow Generations is an incredible release, but which of the two stories is the better one? Today we’ll be pitting the 2 hogs against each other to determine the victor.
#sonicxshadowgenerations #sonicgenerations #shadowgenerations #shadowthehedgehog #sonicthehedgehog #sonic

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Wikipedia:

Sonic the Hedgehog[a] is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, feature films, and merchandise.

Naka, Ohshima, and Yasuhara developed the first Sonic game, released in 1991 for the Sega Genesis, to provide Sega with a mascot to compete with Nintendo’s Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three Sonic games, plus the spin-off Sonic Spinball (1993). A number of Sonic games were also developed for Sega’s 8-bit consoles, the Master System and Game Gear. After a hiatus during the unsuccessful Saturn era, the first major 3D Sonic game, Sonic Adventure, was released in 1998 for the Dreamcast. Sega exited the console market and shifted to third-party development in 2001, continuing the series on Nintendo, Xbox, and PlayStation systems. Takashi Iizuka has been the series’ producer since 2010.

While Sonic games often have unique game mechanics and stories, they feature recurring elements such as the ring-based health system, level locales, and fast-paced gameplay. Games typically feature Sonic setting out to stop Eggman’s schemes for world domination, and the player navigates levels that include springs, slopes, bottomless pits, and vertical loops. Later games added a large cast of characters; some, such as Miles “Tails” Prower, Knuckles the Echidna, and Shadow the Hedgehog, have starred in spin-offs. The franchise has crossed over with other video game franchises in games such as Mario & Sonic, Sega All-Stars, and Super Smash Bros. Outside of video games, Sonic includes comic books published by Archie Comics, Fleetway Publications, and IDW Publishing; animated series such as The Adventures of Sonic the Hedgehog (1993), Sonic X (2003–2006), and Sonic Prime (2022–2024); a live-action film series distributed by Paramount Pictures; and toys including Lego construction sets.

Sonic the Hedgehog is Sega’s flagship franchise and one of the bestselling video game franchises, selling over 140 million copiess by 2016 and grossing over $5 billion as of 2014. Series sales and free-to-play mobile game downloads totaled 1.77 billion as of 2024. The Genesis Sonic games have been described as representative of the culture of the 1990s and listed among the greatest of all time. Although later games, such as the 2006 game, received poorer reviews, Sonic is influential in the video game industry and is frequently referenced in popular culture. The franchise is known for its fandom that produces unofficial media, such as fan art and fangames.

Link to intro music: https://www.youtube.com/watch?v=N6a3nhePYxI

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42 thoughts on “Sonic Generations VS Shadow Generations – Which game is better?”

  1. i like how the main bosses of sonic generations there's more than one type of boss. You have an arena fight, a stage boss, and a running boss, with a super boss at the end, meanwhile in shadow generations you have an arena fight, a running fight, and an arena fight again with a super boss at the end that's more akin to a running boss than a stage fight/

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  2. I definitely prefer Shadow Generations because whenever I mess up, it feels like my fault and me being reckless. With Sonic Generations, there is sometimes very inconvenient moments where the drop dash or physics screw you over or the the homing attack extremely rarely doesn't work resulting in an unwanted air dash.

    I will say they to whoever designed the gondola Hard mode challenge: [REDACTED FOR EXTREME PROFANITY]. That was unnecessarily punishing, annoying, tedious, and boring. Did they let the same sadist design it as for the hidden dungeon in Final Fantasy XV? If you know what I am talking about, you know suffering.

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  3. I love your channel but I don't even have to watch this vid to know which is better. One game is the same great game from 2011, the other is a game wit some of the best level design and mechanics in a 3d platformer of the 21st century. Sega has learned their lesson and has showed us wit shadow generations

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  4. I love it how we live in a day and age where we got a sequel to sonic generations. And I really hope Sega uses lessons learned from the gameplay for the future. Because as you’ve shown, shadow generations takes the steps we all wanted to see.

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  5. 31:05 Superstars soundtrack was mediocre because only half of it was composed by Tee Lopes, not because it doesn’t sound like classic Generations music. Obviously they were gonna bring him back after Mania & not try to emulate Sonic Generations🤦‍♂️

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  6. one thing i will criticize about Shadow Generations is that i think its 2D stages dont play with the 3rd dimension as well as Classic Sonic's levels did, they feel flatter, one of the biggest examples that comes to my mind being Sky Sanctuary Act 1 or Crisis City Act 1, those stages, while playing like side scrollers, had the camera and level layout twist and turn in ways that gave the stage more depth, which is something that Shadow Gens doesnt do outside of like, 1 set piece in the Space Colony Ark's Act 2 or Rail Canyon's Act 2

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  7. 25:00 doom zone shpuld have added a hard mode of all stages alomg with more challange gates and some new collectibles. Just one new challenge gate per act and hard hub world challanges and hard bosses (which literally isnt harder… ya just aint got rings) is kinda… why?

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  8. I'm not mad that Sonic Generations didn't have a complex story; I just wish it were more than what it was. But Shadow Generations had a really good story. That goodbye was obviously inspired by Archie, and that really hit me. As for the gameplay, I can't pick which game I like more. As for the soundtrack, I love both, but I have to give it to Sonic Generations.

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  9. I would have done more with Maria and Gerald. Outside of like two scenes, we don’t really see how they interact.

    Same with omega. He was just there’s for sake of it

    I would have had us fight black doom in his normal form

    Such a good design and it spends 99 percent of its time transparent

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  10. As a Sonic fan I have to say personally, Shadow Gens wins for several reasons alone for me, Control is just so smooth, control of the character has always been a big component when it comes to Sonic Games for me and why no matter how great the likes of Unleashed of Sonic gens being the best of the Boost Formula they miss with subtle control of the char.

    Second has to be stage length and stage design, finally substantial 3D levels where the main act doesn't feel like trial runs, not to mention depth in number of path ways.

    Last but not least, FULL 3D stages. Something a lot of fans had been longing for a while. Even making the 2D being relegated to another act makes me enjoy those more, mainly cause they don't interrupt the 3D spectacle here.

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  11. Sonic Generations 3D stages arent even fully 3D, Shadow's 3D stages are ENTIRELY 3D, on top of being expansions of the level design philosophy of Sonic Generations.

    Based on those 2 things, and the hub world serving the same purpose as Sonic Generation's hub world, while being more fun, challenging even when youre not in the main stages, AND fully 3D?!

    Theres no question in my mind, Shadow Generations is the much better game.

    Even if you prefer Sonic Generations for understandable reasons, theres no denying the fact that Shadow as a whole is a much more refined product, kinda like how no matter how much you love SA1, theres no arguing against the fact that SA2 is a more streamlined and superior experience, or Sonic 1 Vs Sonic 2.

    But being part of the same package and sharing many elements, they are kinda the same game. Considering Generations was already one of the best 3D Sonic games and Shadow is even BETTER means that side by side, in spite of their differences, these two make THE best Sonic game ever made and it stands TALL above every other Sonic game ever made.

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  12. Who tf is 100%ing sonic gens in 7 hours. I let my game run idle sometimes when I take a break but it took me 35 hours to S Rank + 100% collection gens, and Shadows side took 33 hours or so. Great combined experience overall.

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  13. Sonic Generations for me and its not really close. And i really like shadow its a very good game. Just their boost levels with different goals. I like the fast paced twitchy gameplay of Unleashed/Generations. I also like how open some Generations levels are. Shadow design is more SA2 in its design where you can see all the options available to you most of the time its up to you to get to the higher paths via planning out and whatnot. It still has reaction based gameplay oc but not nearly as much. Shoadw controls better but the boost is faster in Sonic generations and the level design asks more of you on a moment to moment basis. I also prefer Classic Sonic to the 2d Shadow stages. Gotta disagree with you Pup, classic sonic while not accuate to classic plhysics has excellent multi tiered layrered weaving in and out level design. You really see that when going for the red rings. I love both these games tho do not get me wrong. Theyre different types of boost games

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