Sonic Frontiers Performs As Expected On Switch | Review



Here’s our breakdown of Sonic Frontiers on Nintendo Switch. We go over all the useful info to help you decide if it’s for you on Switch! #SonicFrontiers #Performance #review

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34 thoughts on “Sonic Frontiers Performs As Expected On Switch | Review”

  1. Sega just needs to give up on Sonic in 3D. It's just sad. The last great Sonic game was Sonic Mania when the blue blur was back in his wheelhouse. Why fix what isn't broken? Hard pass on this one for me.

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  2. One thing that annoys me about a game that comes out on multiple consoles is when people complain the switch version isn't up to par…it's common sense to know a game won't run a smoothly on switch like other consoles but still choose to buy it for the sake of being portable..you understand what you're getting into and yet still buy the switch version ? Now some people can make the excuse and say that's the only console they have and that's fine but that's not every person who complains

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  3. It must feel gross and mental to be so hung up on proformance within videogames. I watched a twitch streamer begun a game they been waiting for.

    They spent nearly an hour changing settings. Bumping up frames and resolutions. Fortunately I have never has this issue. I come from the inception of the gaming where simply moving an object with a controller on screen was impressive enough.

    Every videogame is a technical miracle by nature. They way gamers today nitpick is very distasteful. My 7 year nephew loves this game already. Witnessing pure innocent joy is what games are meant to do.

    It's a shame how so many have forgotten. To each their own as they say.

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  4. Just want to mention that asset loading in and out and floating platforms despawning is present in all versions even on pc, the draw distance is just poor in general. Same with the static looking rain and some other smaller effects.
    This is the first video i've seen of some clear video footage of the switch version in action, its rough but i'm glad the framerate seems stable enough.

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  5. The fact this is running on the Switch at 30 frames per second and looks comparable to the PS5 version is a true crowning achievement for the programmers. It's obvious and expected for it to run better on the PS5 with all that horsepower under the hood. I have both the Switch and the PS5 and I still bought it for the Switch given the fact that it's portable and I can take it anywhere! No regrets. Sure, I'm missing a few things here and there, but hey, I am not complaining!

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  6. We used to care if a game was fun. None of this bothers me in the slightest as I’ve been used to it over the years. These types of things were common in every game and nobody cared.

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  7. It looks actually better than I expected, but still I will go for the ps5 version. Like with Witcher the result is impressive but the drop in quality is just a little too much. I have enough portable games. Being stuck to my living room from time to time ist okay. I don't need to play every game on the go.

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  8. SwitchUp, I remember chatting with a friend and straight up comparing this game's graphics to a damn PSVITA game due to how it has HD elements, but… That resolution and texture quality, best way to compare it is if Borderlands 2 on vita KEPT A STEADY 30FPS. It may look terrible, but… Considering the hardware and power of the system. It's passable or impressive..

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  9. This is ridiculous. 540p in 2022? Nintendo NEEDS to release a switch 2 that’s more powerful already ffs. I love my switch but it’s so goddamn weak. 540p is such a joke smh

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