Songs of Conquest Is WORTH Your Time – Early Access Review



Songs of Conquest is the first game from Sweedish indie-studio Lavapotion. The game, inspired by the turn-based strategy titles of the 90s hooks players in with snappy gameplay, innovative takes on familiar systems, and a pixel art style you just can’t help but love. In this review Codiak shares why Songs of Conquest is definitely WORTH your time.

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34 thoughts on “Songs of Conquest Is WORTH Your Time – Early Access Review”

  1. im still plays with the homm3 (more than 10000hours)…. just because there is no any competitor for it….. i hope this game will be the first one after 23years…..

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  2. My main question with this game is why I should play it over HoMM 3. I dont think this review clearly answers that question. Songs of Conquest seems heavily influenced by HoMM 3 but I fail to see what separates it except for the changed factions (also less of them) and pixel art (which is great but I also love the art in HoMM 3).

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  3. Now While I DO agree with most of the points you hit, I do have to disagree on the terms of Voice acting being needed, and this is mainly something I disagree with as Voice acting CAN elevate a character….. It can also lead to ruining the experience, Never forget friends HoMM 4 Winds of War, which became a source of memery rather then actual character expression.

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  4. Exept from nostalgia from ppl over 40 yo who have enjoyed Heroes back in 90s, i dont see a reason
    for new kids to start with this. Am i wrong?

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  5. Once random map generator becomes the thing, and I hope it will, it will be a sure buy for me. Without it, not as much. I'm still playing HOMM 3 with it's expansions to this day, so this would be a nice addition.

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  6. The Pixel art is absolutely gorgeous here. I almost bought it based on the art style alone.

    BTW, if you are as much of a pixel art fan as I am, look out for a game called "The Last Faith" that should be out by next year. It's very much like Castlevania in terms of gameplay. It's shaping up to be something special. The Pixel Art is very nice indeed.

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  7. I wish devs would go away from pixel art and go the direction of simple but beatiful graphics like in Slay the Spire. Triple A just have looks and cut all the fun stuff older games had (like enviroment destruction and attention to detail) and the indie devs have cool gameplay but are stuck with pixels for no reason than nostalgia.

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  8. I've played for a couple of hrs and I can say that they basically got this, they just need to get the balancing right, and fix the the waiting issue(maybe make it so that the more settlements you have the more unit want to join your army), have more teleporters or shortcuts so that players don't spend turns traveling back and forth or when make it a courier service that costs gold/important resource for getting units to the player at a designated location.

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  9. It has a little something for everyone.
    It has a little something for everyone.
    It has a little something for everyone.
    It has a little something for everyone.
    It has a little something for everyone.

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  10. 5:10 LOL 8,16,32,64,128 bit are marketing buzzwords from the 80's and 90's. The CPU on any modern Desktop, Laptop and Phone runs 64bit CPU with processor registers and address buses. This has Jack shit to do with pixelart. Modern pixelart games who hint at nostalgic associations with Retro Systems like the SNES. For example Shovel Knight violate the technical restrictions those "bit" systems had in every way possible. Therefore when comparing a modern pixelart game to the bit era consoles and sticking a power of 2 number on it is stupid.

    Marketing has left bits as measure for computing powera long time ago because like FLOPS or Ghz it does not make any damn sense. 64 bit processors are theoretically capable of supporting 16 exabytes of RAM. Until the need rises for an excess of that we will not see a mainsteam 128 bit CPU.

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  11. The auto-combat sounds pretty weird. If it's too ineffective and undermines your campaign, it really does make me think: why does this option exists in the first place? It shouldn't be better than manual-controlled battles, but it shouldn't be any worse than 20% inefficiency compared to what a human player could do. Otherwise, what's the point? Total War had some pretty unbalanced auto-combats as well where I basically had to manually control every fight unless I was 10 to 1 or something in army strength.

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  12. I just dont understand why game made in 2023 is looking the same as game from 1999(HoM&M 3) I dont need 3D flashy graphics but why do games that look like games made more than 20 years ago?

    Reply

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