So Many Tentacles – The Lamplighters League Part 26 – (XCOM-like 1930's Vibe)



Get The Lamplighters League here: https://play.paradoxinteractive.com/ChristopherOdd Recruit a team of misfits with unique abilities and unforgettable personalities, and chase the Banished Court.
Lamplighter’s Playthrough Playlist ► https://youtube.com/playlist?list=PLj_Goi54wf0cZ7VsCbnM6BL2M2wFNNgk_&si=XYyv6gTwllldUT9T
Lamplighter’s League Tutorials ► https://youtu.be/om7q8oXp3pU?si=ziTCkd5fAQ1GWUE1
👇🏻 Other Playthroughs You’ll Enjoy 👇🏻
https://odd.gg/domekeeper
https://odd.gg/intothebreach
https://odd.gg/xcom2
https://odd.gg/tlou2
https://odd.gg/tlou
https://odd.gg/witcher3

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10 thoughts on “So Many Tentacles – The Lamplighters League Part 26 – (XCOM-like 1930's Vibe)”

  1. I think that if you now do the mission "Keys to the Tower" that Strum's counter goes up almost to the next checkpoint, but not all the way, and after that you can do the "Infernal Device" mission to reset the counter back to to same checkpoint that you would set it back to now.

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  2. Mr. Odd! I am just about to watch your greed fall play through, I’ve never seen anything from the game except a trailer so I am very excited to see you explore that world! I don’t know if you are aware, but GreedFall 2 came out this January of 2023! Are you planning to do a full play through of that as well?

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  3. Doing the keystone mission (which you have to do at some point anyway) keeps Strum from ticking over as well. You can still do the "Infernal Device" mission (which gives you no progress) after that.

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  4. Celestine and Ingrid compete for kill benefits. With you spending oodles of stress on Celestine and then trying to remove it with kills that Ingrid needs just to survive her reaper card it doesn't seem like they should be on a mission together. Though at this point it still seems to me that the Reaper card isn't really worth it anymore.

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  5. Ana Sofia would have been a better choice for this mission than Celestine, who is relatively weak against Nicastro’s forces (because of their poison immunity). Moreover, as has already been pointed out, Celestine does not synergize well with Ingrid. With Motivate level 2, Ana Sofia can give 1 extra AP to two companions, which is especially helpful against Nicastro, as you can burn her Evade stacks and have AP leftover for two follow-up attacks. Give those extra AP to Eddie and Ingrid and your damage output increases significantly. Eddie uses 1 AP for dual shot to get rid of Nicastro’s Evade, follows up with another dual shot, and then uses the final AP for Bullseye. If he is lucky, he may get another AP through his special ability (which I think was 10% chance for another AP on crit), thereby gaining yet another attack. You can use the card that gives him a guaranteed crit, to increase his damage (and possibly gain another attack). If someone has The Blacksmith card, Eddie can receive an additional 50 to 70% damage boost, depending on upgrade level. Meanwhile, with 3 AP, Ingrid can potentially attack Nicastro three times, with Stick and Move being used last to blind her and then move Ingrid out of melee range. With the proper set up, it is possible to defeat Nicastro before she can even retaliate.

    That said, winning with a handicap is rewarding in its own right.

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  6. Ya really needed to do Strum, then Marteau, then Nicastro to prevent all that progression since the start of the last video. But Ya like to be way too sweaty apparently.

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  7. 22:55. I believe Odd is correct. The musk is properly preventing the Deepstalkers from attacking but the problem is that combat doesn’t end even when they cease to be hostile and can no longer be targeted. I’m guessing that this is not intended by the devs- I had thought that the mission was bugged but it may simply have been dev oversight. Beyond the annoyance of having to run agents one by one in turn based mode, this situation is deadly to anyone with the Reaper card.

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