So many tanks!!! Iron Hands vs a 5000 point Armoured Column, Warhammer Horus Heresy battle report



James is back and this time he has brought tanks. All the tanks.
#warhammer #horusheresy

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45 thoughts on “So many tanks!!! Iron Hands vs a 5000 point Armoured Column, Warhammer Horus Heresy battle report”

  1. I think above 3000 it really helps to play on a bigger board – it doesn't make sense these would come this close without already engaging already (this is an issue in Warhammer in general). I love how in 2nd/3rd, one recommended table size was 8*4, but I also appreciate how in other games, like hail Caesar, bigger games are recommended on tables as big as 12*6! Imagine that, it would suit the scale of heresy so well.

    Otherwise gorgeous game, but very cramped!

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  2. Something about Heresy just makes it seem more interesting – Where a terminator can tank all the shote from a Baneblade and where a Landraider can survive a whole army of tanks shooting at it.

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  3. The iron hands adding "and then horus showed up" in the post battle report to explain the outcome of the battle between their elite armored company and some rust buckets the local militia dug out of their junkyards and sheds.

    Absolute brutal battle, so many templates and marines going around.

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  4. For some reason, watching HH games takes me back to good old FoW 1st and 2nd editions (or maybe it's James' armies that give me that nostalgia, I don't know).
    Also, a question: which 40K edition rules is HH based on? I only played 3rd to 6th. Cheers.

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  5. Holy crap Jamesโ€ฆ after your original Militia battle report, I was hoping for the day when youโ€™d bring a bunch of armour to the table. But I did not expect this! Amazing work dude, and Winters youโ€™re a legend for making these batreps for us to enjoy.

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  6. Beautiful battle as always. The Militia tank company is so glorious.
    Couple things rules-wise on the list building (and correct me if I'm wrong), but I believe the Master of Armour in the Armoured Spearhead Rite of War must be a standard Sicaran battle tank (or predator) and can't be one of the variant sicarans. Additionally, in an Armoured Spearhead RoW, all infantry must begin the game in transports, therefore the big Medusan Immortal squads wouldn't work in this build.
    Obviously though at 5k points, most of the army building restrictions are a bit redundant, but worth keeping these things in mind for future smaller games ๐Ÿ™‚

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  7. Immortals only gain Line HoTL and hatred in the Company of Bitter Iron ROW. They don't have them in their base rules. Also in an Armoured Spearhead, only a Sicaran can be the warlord, not the other variants as they are different units.

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  8. What rules were used for malcador defender and the militia tank commander? Some fan rules? Also wanted to add, was a nice battle-report. I enjoyed the carnage and it was great for the underdog militia to win

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  9. Demolishers are ap3 btw. Nevermind you caught it. Great game, awesome to see the militia finally win a game. I believe this is the only battlereport on the entirety of youtube that imperialis militia have ever won lol.

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  10. This was fantastic! Thanks gents. I loved it on the narrative cinematic level as well as the game level with all the feels with the vehicles and the failed morale tests, just so close, so so good!

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  11. 1. Only a basic sicaran can be a warlord in Armoured Spearhead
    2. Immortals only gain hatred and heart of the legion in company of bitter iron
    3. All infantry not in a transport at the start of turn one are removed as casualties, so the immortals and termis would be instantly dead turn 1

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