SO MANY RIDER TRANSFERS!?!? | MotoGP 22 – Career Mode | Episode 39



Hey guys! Today I’ll be playing MotoGP22 and in this video I will be playing career mode, episode 39. If you enjoyed it, let me know and be sure to leave a like and subscribe!

Timestamps:
Intro –
Qualifying –
Race start –
Outro –

You can find me on:
Twitter: https://twitter.com/DYL469YT
Discord: https://discord.gg/rSss43QYKy

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10 thoughts on “SO MANY RIDER TRANSFERS!?!? | MotoGP 22 – Career Mode | Episode 39”

  1. Nice Video as always! I too struggled to get the feeling with the Honda. Wasn’t until the last frame upgrade it felt better. I recommend keeping the front compression and extension high, won’t be as shaky on the brakes! I’m on a Ducati now it feels so much better than the Honda lol

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  2. I figure that must be a PC mod to get rider transfers? Interesting idea. I really don't know what's up with the AI in this game, especially PC – I thought when they went to "neural AI" in what, MGP 18 was it? I thought it'd be better, they use something the've developed called A.N.N.A but I dunno man… doesn't seem any better than MotoGp 17 to be honest and in some ways, worse? A neural network is supposed to learn, but they don't say what this one is learning, if anything. In theory over time they should get better, and for me were I designing a neural game AI net I'd have it learn from the player. That way instead of an arbitrary sliding scale, you'd have AI that could pace themselves to the player. There has to be better ways of doing this you'd think. I was supposed to enrol in a machine learning and neural AI course this year but, the year got away from me.
    Anywho… great to see you in the big leagues, and it's 80 quid this season… don't let me down, pal.

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  3. Any tips Dylan on how to use your mechanics wisely? I know to use them with pairing them to there strongest use, ie frame, engine etc, im just not sure how to use them development wise, if you use them for that you are taking away from them improving engine, frame etc

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