Sneaky Negative Seratonin – Consistency Is Key – Marvel Snap Gameplay



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Let’s Play Marvel Snap. Snap unleashes the complete Marvel multiverse into a fast-paced, adrenaline-pumping, strategic, card battler. Assemble your team from a limitless dream roster of heroes and villains, collect endless styles of card backs, and experience superpowered play—all in just three minutes.

0:00 Intro
1:14 Deck Tech/Explanation
5:05 Game 1
10:06 Game 2
13:19 Game 3
16:33 Game 4
21:01 Game 5
24:16 Game 6
29:44 Outro

Today we put a TLSG twist on the consistent deck list titled Negative Seratonin, created by Dunkoro. This list was already a force to be messed with, but adding in the deceptiveness that is the Invisible Woman play takes this deck to an entirely new level!

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Decklist

# (2) Angela
# (2) Invisible Woman
# (2) Mojo
# (3) Mystique
# (3) Rogue
# (3) Wolfsbane
# (3) Bishop
# (3) Punisher
# (4) Mister Negative
# (5) Iron Man
# (5) Magik
# (5) Sera
#
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# To use this deck, copy it to your clipboard and paste it from the deck editing menu in Snap.

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20 thoughts on “Sneaky Negative Seratonin – Consistency Is Key – Marvel Snap Gameplay”

  1. that game 6 was bonkers! I didn't know about this kind of interaction with invisible woman. I really wish I could try this decklist on my end, but sadly I still lack 4 cards from this list. This deck is super fun and I expect a lot of frustrations on the opponent's side.

    Reply
  2. people have started to playing magik and It's so sneaky to win If the opponent made win condition in turn 6. they don't have utility cards to compete against you in turn7 and how many times Mystique copied Ironman ability? that's insane

    Reply
  3. With as much as you're enjoying Mystique, I was wondering if you have a Mystique avatar. If not maybe a Lockjaw avatar to celebrate your new variant. Other than that have a good day

    Reply
  4. Onslaught + Mystique[Onslaught] multiplies all ongoings by 8, not by 4. You can see it in how the squirrel was a 17 instead of a 9 (it's 8 times the patriot's +2)

    Why? Because one onlaught doubles the other, thus you have three times the onslaught ability and 2*2*2=8

    Reply

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