In 1998, Konami release a game from a long standing franchise that had a large hand in the cinematic direction of video games, Metal Gear Solid
From that point on, the sometimes convoluted exploits of the series protagonist Solid Snake would continue to push the boundaries of the console technology of the time, in terms of art and story telling within the medium.
But just how much does Snake change from entry to entry?
You can help support the channel via https://www.patreon.com/Astartshow
Follow A+Start on X – https://twitter.com/AStartShow
source
Kept you waiting huh? It's been a long time since the last Low Poly, so if you could, give it a like and share it around if you found the info interesting. I know there are a lot of you that love the seires, but they take an awful lot of time to source all the models and then tidy them up for presentation. It's a real process. Anyway, if you want the series to continue, they need all the help they can get.
Don't forget you can support the channel on Patreon.com/astartshow
No obligation, just putting it out there. Check it out if you're curious.
Thank you so much everyone, enjoy
Andy
Bro there are 3 different characters in this video, how can you mess that up
Trust me, for the most part, Fortnite's models are pure kino.
Would love to see a video breaking down the evolution of master chief’s models throughout the halo games, or samus throughout the metroid games now that the series is finally back
I'm surprised he didn't mention how detailed snake's ass gets through out the series.
as a game developer, this series has been amazing help for me. thank you so much for bringing it back!!
2:37 Your script and on-screen text differ here. Which is it, 3382 or 3882?
Also, are there different ways of counting polygons? Those numbers don't line up exactly with what Miller says in GZ's Deja Vu mission when you call him about the past game logos:
MGS1 – 690
MGS2 – 3800
MGS3 – 4800
MGS4 – 14000
MGS:PW – 3500
I get that these numbers are rounded, but some of the discrepancies here are very weird. His count of PW polygons is almost double of the one here.
no wonder Fortnite brings my PC to its knees, the models in this game are INSANELY high poly
Star fox when
Please do Lara Croft. She at one point won the Guinness World Record for most detailed video game character (in-game model tri count)!
Yessss a new low poly
am quite curious to see if we'll keep getting some more and which series'd be touched upon
MGS4's model is my favorite.
I MISS LOW POLY!! You should do an episode of Cloud Strife from Final Fantasy VII to VII Remake to commemorate the release of VII Rebirth!
ITS BACKKKKKKKKKK!!!!!!!!!!!!!!
Can we get the Arwing from Star Fox please?
Love seeing Low Poly vids! What's the model viewer used to show off the tris and other things and how to use it?
I will never forgive Fortnite or Smash Ultimate giving Snake a flat ass.
IT'S BACK!
would love to see more of these low poly videos, they are always a treat
PEAK IS BACK BOYS!!!!
0:37 Growing extra thumbs our of your thighs gives you a tactical advantage. Don't question it.
Do resident evil next
Please do more, please!
mgs2 cake tho
Please do a Kirby video next!!!
Can you stop saying "tris" ? Since you've decided to go with triangles to count polygons then just say "triangles".
"tris" sounds more pedantic than it should while also sounding a lot like a contraction of the word "trying". It'll make more sense for newcomers.
And I'm saying this as a 3D artist myself.
You can tell some models were made using quads. Also I can guarantee the two head models at 5:50 are identical with only some nudges here and there to some parts in order to help the texture sell the younger snake.
MGS V (at least Ground Zeroes) is honestly a master class in game asset optimization. when you examine the models, they're just enough high-poly to look realistic. I'm talking all the props, guns and map geometry. Many circular things in that one are like 6-sided cylinders. Models really don't need to have any more detail than that, they are carried by the PBR materials and normals. The game looks great, and I was shocked when I examined a lot of the models in there (helped by the really tight first person FOV lol)
4:17 NO! THAT IS NOT SOLID SNAKE
i had thought youd forgotten about this series
ahhh this is hot
Seems reasonable that there wasn't a huge jump between MGS4 and MGSV: the latter was still targeting 7th generation consoles as well as 8th gen ones
How do you get these models in the first place? I'd love to know.
He- he's back?…
Too bad you skipped the 3DS version of MGS3, the model in there is yet another one (not the same as the original)
Was not expecting a new low poly video
HOLY SHIT IM CUMMING I’VE WAITED SO LONG
You forgot about DreamMix TV World Fighters, great video anyway
No it isn't
Kojima is no longer behind the steering wheel, The best is back in the past.