Smite 2 Closed Alpha 1 Update Show – Aug 22, 2024



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Become a god and wage war in SMITE 2, the Unreal Engine 5-powered sequel to the legendary third-person action MOBA. If you love challenging competition, intense action, ability-driven combat, rewarding teamwork, or godly mythology, you’ll see why 40+ million players love SMITE.
Coming to PC, PlayStation 5 and Xbox Series X|S – what are you waiting for? Go Ahead. Play God!

Become Godlike in SMITE, the free-to-play action MOBA featuring legendary mythological icons. Wield Thor’s hammer, turn your foes to stone as Medusa, or flex your divine power as one of 100+ playable Gods. No matter your skill level, SMITE has something for you!

Join over 40 million players around the world across PC, PlayStation 4, Xbox One, and Nintendo Switch – what are you waiting for? Go Ahead. Play God!

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36 thoughts on “Smite 2 Closed Alpha 1 Update Show – Aug 22, 2024”

  1. I have played smite for 11 years. I am a founder of smite 2. I like smite 2. However. I would like to see impact numbers receive a little bit of love. It's about instant gratification to see the damage you deal on enemy gods, and these numbers feel a little small.
    My other wish is for smite 2 to get more variable maps. I have 70 diamond gods, and ive spent considerable time in arena to achieve them, which will tend to make one map to feel dull. Variation for environment would help me get over the anxiety of restricting me to watch the same environment for yet another considerable portion of my life to increase mastery in smite 2.

    And the god with two swords. As an animator myself I know the effort you will have to put down in order to change a gods movement, but seriously, wouldn't it make more sense for the god to point his left sword forward during his movements to always be ready to move through the map? Holding them stiffly like this doesn't sell his abilities or personality for me.

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  2. Shouldn't those int/strength changes make so that there's 4 groups, not 3 ?
    Pure magical -> magical damage, only int scaling
    Hybrid magical -> magical damage, int/strength scaling
    Hybrid physical -> physical damage, int/strength scaling
    Pure physical -> physical, damage, only strength scaling

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  3. I dabbled a little in Smite – maybe an hour or two in total – and liked it kinda because I appreciate the Classical Gods. Enjoying the characters is a big deal. I might pop back in to try this when its out. Looks pretty.

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  4. I need more ppl to be excited for Smite 2 😢 my sister lost interest when they would NEVER fix console matchmaking and the fact that console would glitch and not let you team up with friends or that it will show qued for one friend and nothing on another friend and they would end up in the match without other friend. It was awful so many ppl were lost from that moment on and I would constantly email or IG message Hirez and they never opened or cared to listen to anyone complaining about something so serious that would lose them players like it did

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  5. For the loving madness of Cthulhu can y'all please sort out the smite on Nintendo switch? It crashes alot in game when trying to access the store or check the scoreboard, sometimes in the lobby. I'm tired of getting deserter penalty!

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  6. Is everyone ok transferring to smite 2? Having two smite games will separate the community.
    although it will be sad for smite to end and get shut down I don’t think they will do that
    So the question is how will this grow in the future?
    I do think this is a very awkward move but none the less smite is loved and I do see potential for this game

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  7. So instead of the diversity in builds promised with the new str/int system we're rolling it back? Why can every god buy any item if half of the items will have no effect for ~75% of the gods?

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  8. just revert the item builds that you can build everything on everyone, it doesnt work its too chaotic and confusing, physical characters should only be able to build physical items and magical only magical. you are only confusing yourself with balancing.

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  9. Happy pre-launch weekend! I would like to Crossplay to also be based on input. I play with my console buddies and have a good time, if i bring one PC gamer in the mix (also on controller but doesn't matter for Smite 2 matchmaking) we get recked into the shadowrealm. We just stop playing with him becasue it just wasn't fun haha. So please make it an option so we don't have to ban real life people from playing togheter lol.

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  10. 23:50 increase that oracles glow on the gf
    1:01:55 I filled out the questionnaire y'all sent out after one of the alpha tests & I gave feedback saying I want to customize my HUD to put my items just to the right of the consumables so I wouldn't forget about my actives, it's so cool y'all implemented it in this way whether you saw my feedback or not 🙂
    1:45:00 Jing's dash looks slower than in Smite 1
    1:58:40 sounds like Medusa's Stim (1)
    2:23:15 does the game support HDR natively?
    2:27:55 "No enemy particle effect climb to Diety" LMAO

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  11. Great additions and changes. Customization of the cards in that way is absolutely awesome as well. Would be cool to implement more emotes to characters, kind of like how fortnite does with their characters being able to do dances and all kinds of things..stuff like that I just think would add a funny element to the game while your playing as well as a money maker In my opinion

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