SMELTING & ATMO SUITS – Ep. #9 – Oxygen Not Included (Ultimate Base 4.0)



Follow my journey as I take on the next chapter of the Ultimate Base in Oxygen Not Included. Let’s build the perfect base for our dupes, including a 5-star hotel for some dupe tourists. Hope you enjoy!:)
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Playlist:
https://www.youtube.com/playlist?list=PLCUMEjFdpASm7IdqxDCqUVMKKS4n62KaF
Join our Discord server: https://discord.gg/GpZ6Hq4
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Mods used:
Mod Manager, Better Deselect, Deselect New Materials, Critical Notification Pauser, Clean Floors, Smart Mop, Bigger Building Menu, Build Over Plants, No Long Commutes, Geyser Calculated Average Output Tooltip, Plan Buildings Without Materials, Suppress Notification, Bigger Camera Zoom Out, Pause on Ready to Print, Chained Deconstruction, Show Building Ranges, Fast Save, No Manual Delivery
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Other recommended series:
– Factorio: https://www.youtube.com/watch?v=V55WifVguKk&list=PLCUMEjFdpASnVCqFl-WS9swLILwA0DvWy
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Sound Cloud: https://goo.gl/fyLx8k
Streaming: https://goo.gl/dIQo02
Email: [email protected]
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ABOUT THIS GAME
In the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony’s survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they’re not simply surviving, but thriving…

Just make sure you don’t forget to breathe.

Build Extensive Bases and Discover What it Takes to Survive:
Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.

It’s Mind Over Matter with Stress Simulations:
Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.

Avoid Boiling with Thermodynamics:
Temperature control is a constant concern in space; too cold and you’ll freeze, too hot and you’ll fry. Keep tabs on ambient environmental temperatures and your colony’s heat production to maintain a nice, cozy atmosphere for your colonists.

Enhance Efficiency through Complex Gas and Liquid Simulations:
Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.

Take Charge with Power Grid Simulations:
Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.

Always Keep Yourself Breathing:
Enter the Oxygen Overlay and watch air moving through your base in real time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.

Waste Nothing through Extreme Recycling:
Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air or harness the natural processes of wild creatures for food. If you’re clever, you might even be able to run a base off colonist farts.

Explore Diverse, Procedurally Generated New Worlds:
Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate in them!
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#oxygennotincluded #games

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24 thoughts on “SMELTING & ATMO SUITS – Ep. #9 – Oxygen Not Included (Ultimate Base 4.0)”

  1. Still re-watching all the Ultimate base 3.0 but seeing the title, i had to leave you a comment 🙂
    You should dive into "Lead Suits" for better management of radiation on the Dups. It would really make the base feel adaptable to every environment.
    Hope you are doing great and thanks always for inspiring me and many into creating new contraptions and other base related designs.
    Cheers! 🙂

    Reply
  2. Friendly warning – Smog Slug and Sponge Slug suck unbreathable gas/collect liquids during day and output them to gas/liquid pipe at night (they will plug where able similarly to plug slug and cable). They are effectively organic air/water pump.
    Wrong gas/liquid can end up in wrong pipe by mistake 🙂

    Reply
  3. Nathan! Hope you’re doing well. I have an idea that may be a bad one, you probably know better.

    You know where your gold is landing? Why don’t you try to put a temp shift plate in that tile, as well as a temperature sensor? That way, you can automate having access to the gold with a door. The vacuum is sort of nullified with temp shift plates when it comes to injecting or drawing heat.

    Also, u forgot something!! U wanted to put a door on the entrance to the gold volcano, to keep Stinky Butt away from it.

    ALSO ALSO maybe u can use the smog slugs at the top of the base to draw that hydrogen (and natural gas) away for free…

    Reply
  4. Dupes seem like they are just dumber than all get go. Every now and then though, they surprise you. You lay out a build and here comes a couple dupes carrying tons of materials and supply the build, there are some builders right behind them with just bam bam bam and it is done. It looks kinda cool to. Good video.

    Reply
  5. I suggested a hotel surrounded by water or lava maybe, but I had another idea. A tiered hotel that gets better as you go up. You would breathe polluted oxygen and use outhouses at the bottom and fancy beds and diamond tiles at the penthouse. You get the idea. Of course no one can move to other levels except dupes considered staff to tidy up and stock food.

    Reply
  6. You consume like 1/10 of your power production, thus feeding gold to slugs is kinda waste.
    Would be better to make gold metal tiles out of it. No need to wait 1000 cycles later when you already have infinite amount of it and these bonuses are still usefull.
    Bonus morale, better heat distribution and mainly big movespeed bonus.

    Reply

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