Slime Against Humanity. Slime Against Humanity. Slime Against Humanity. Slime Against Humanity.



Do some new Duskmourn additions mean that it’s time for Slime Against Humanity to compete in Standard? Let’s give this infamous small Japanese tournament brew a try and find out!

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0:00 Start
4:15 Games

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26 thoughts on “Slime Against Humanity. Slime Against Humanity. Slime Against Humanity. Slime Against Humanity.”

  1. I wonder if there were 15 Slimes Against Humanity to hide what the actual sideboard was? Either that or the player thought it was strong enough against their meta that it didn't need a sideboard.
    Also I wonder if the Haughty Djinns were in the list in part as well to be something that can take out a 6/6 Demon. Milling enough Slimes will definitely make it big enough!

    Reply
  2. So hear me out here, I think foundations is the key to making slime against humanity playable. This is because we get 2 huge cards, and a potentially devastating sideboard card. First the good cards for the main deck would be scavenging ooze as it is an ooze to power up our slimes if it is milled or killed, and it can eat opponents stuff for value.

    The second card is garruk's uprising as our slimes will be entering with greater than 4 power pretty quickly. This will give us a lot of draw to hit more slimes to cast as well as draw into our support cards the fill in the non-slime spots.

    As for the sideboard inspiring call is disgusting in a slime deck as all of our slimes have +1/+1 counters so we will draw a lot of cards, and it also gives them indestructible until end of turn dodging a lot of board wipes.

    As for the build of the deck, the deck needs more exile from graveyard effects beyond the tale of tamiyo (which can be huge but slow and prone to removal) and the abhorrent oculus.

    In the end with these ideas in mind I might try something like this:

    creature
    4 picklock prankster
    4 abhorrent oculus
    4 scavenging ooze

    spell
    4 cache grab (instead of say its name)
    16 slime against humanity

    enchantment
    3 founding of the third path
    3 garruk's uprising
    3 The tale of tamiyo

    land
    4 hedge maze
    4 botanical sanctum
    4 yavimaya coast
    4 forest
    3 island

    Reply
  3. I dont think its remotely fast enough for Modern but man I really want to see some variant of this with surgical extraction to exile out most of your own slimes to buff the remaining ones while massively thinning your deck.

    Would also work with Murktide to make that huge too.

    Reply
  4. I would love to see a rebuild of this deck, before or after Foundations. Even just adding an Oculus, cutting all the Djinn and adding some more useful lands? Maybe a sideboard upgrade?

    I also don't think you can cut the rubblebelts due to the mana base, there's only 19 lands and man are they rough. Feels like the deck runs too tight. If you round out the deck, tamiyo's might double hit more often too.

    Reply
  5. This deck inspired me to try an Against the odds style deck where you use Tale of Tamiyo along with Jace that wins the game if you mill yourself out. Then every other card is an instant since there are just enough mdfcs that are instants on the front side and lands on the back.

    Issues i have had is not enough blue mana since fewer mdfcs are intant in blue. Wraths are too expensive or too conditional. Only can have 1 of Tale and Jace so too many chances chances to remove. I had 2 of each at first but it fizzaling the combo happened too often. Also lands are too slow.

    This is in historic

    Reply
  6. Stupid decks that have the "any number" like slimes and rats and the new foundations rabbit all lose to Stone Brain, The End and the like. Which is why I always run those cards.😂😂

    Reply

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