King Kong gone wrong.
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To be fair why would Kong operate differently after learning how to play in the tutorial? Thats a stupid fault.
I saw the GDQ speedrun of this game a couple days before this video came out, and was so psyched to see it! When a game can be beaten and broken in 30 minutes within a matter of days or immediately, yeah that's bad. XD
I truly feel y'all's pain when it comes to the map issue. I live and die by in game maps. It's so easy for me to get lost or turned around in endless circles. 😭
This game makes my head hurt just looking at it.
A little side not for What Lies in the Multiverse. Iguanabee actually weren't the main developers but filled more of a support role.
Baby Kong, do doo do doo do doo
Baby Kong, do doo do doo do doo
Baby Kong, do doo do doo do doo
Baby Kong
Geez… Those area names are like that of a Quake 1 map. Where's Shub Niggurath's Pit?
I have to appreciate the authenticity. They really wanted to make the game look like it was made with all the computing power of 1933.
Bro we know what King Kong is, you don’t need to stretch your intro for 3 minutes like that.
This company should not be allowed to mske games ever again
At least this game is a throwback to the endless licensed game trash we used to get back in the ps2 era.
Fun fact: Dark Souls also pulls the "respawn enemies from dead enemies" thing, but they do it a bit smarter. In Blighttown, if you pay attention, most giant mosquitos groups respawn in the same place always. What happens is that when you kill one, the body just sinks into the swamp and is "revived" in its spawn point, a second after sinking. This happens 3-4 times with each mosquito until they finally just stop spawning. A sure way to know that you won't be dealing with mosquitos in that particular place, is when the bodies stop disappearing and just float around.
This is done in games most of the time, because is simply easier and cheaper to have a set number of objects at a given load, that you can just repurpose over and over, than destroying and reloading the entire asset over and over. Of course this is usually done in a way that the player doesn't realize for obvious reasons.
The humor in this video reminds me of the mid-2000s.
"Anyone else feel that earthquake?!"
"Whoow, we got levitation, people!"
The jokes are a bit slow and obvious for for the 2020s.
24:17 "No that can't be right. Why would they do that? Why would they show you moves in the game's tutorial if you weren't supposed to make use of those moves immediately?"
That's actually not uncommon with open world games that have a progression system. Start with a fully powered character so the player can immediately enjoy the best experience in traversal and combat, feeling powerful, then at the end of the prologue, remove those. Then the players can gradually earn them during the main game. Prototype does this by making the prologue a flash forward that happens towards the end of the game, for example. It was actually one of the thing that really drew me into this game.
So it can be done right. Not here, obviously. First the moves you get in preview don't make the movement feel different, they're basically metroidvania keys. The counter-examples you showed are all metroidvanias, which is precisely when previewing like that is the opposite of helpful. Then it's not made clear that you start with a young Kong that has a lot to learn. It gave me the impression that he already did all his rising off-screen with that intro.
Hate to say it but this what you get when using borderlands graphics 😆
49:58 youtube crashed the exact second the error message came up. At first I thought it was a meta, joke, but no. I had to reload the video at an earlier point. Irony!
what happened to the suicide squad video? i swear there was one, i going crazy.
Rerez next Bad Game To Play Is The Walking dead Destinies That Is More Bad Than Skull Island rise of kong Trust Me It More Terrible
Funnily enough EVERYA ONE of the games you mention as NOT working like Kong works……ALL ACTUALLY DO WORK LIKE KONG!
they ALL start you off as having full powers, only to strip them away and force you to re-earn them….. Metroid and god of war ESPECIALLY, that's their BIG TROPE even……..
"…no 'modern shooter things' like wall hugging or cover fire…"
…..that's a GOOD THING……. What's so hard to understand about just moving to dodge bullets? You don't need to magically magnetize to cover to be able to use it, just fucking get behind it…..
Wish y'all talked about the skins. Those are funny.
Game mill is basically TikTok
when we discovered the intro was being plated as Komng's mom: "aren't female gorillas supposed to be smaller and more round than males? do the devs knew about de dimorphism in gorillas?"
It's just incredible how they are STILL charging 40 US dollars for this game on Steam.
Could buy at least a dozen great indie games for the price of this turd.
Hearing "GameMill ent." Right at the start gave me terrible memories
How'd they make a game that looks bad look even worse on Switch?
is that Pik Sen Lim (the Dark Souls narrator)?
This game is the embodiment of the skull emoji
*cough* Team6 also did Super Street The Game *cough*
this game will go down in history as one of the worst ever made. terribleglitches bugs texture quality game feel, everything is trash. thanks again game mill!