Sins of a Solar Empire 2 – Cooperative – TEC Holding the Line! Ep 1



Sins of a Solar Empire 2 is here! Its time for the Trader Emergency Coalition to fight back the invaders and hold the line. Bring on the fleet.

This was streamed originally over on https://www.twitch.tv/captainshack

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33 thoughts on “Sins of a Solar Empire 2 – Cooperative – TEC Holding the Line! Ep 1”

  1. Shack, crank it up to hard difficulty man. Unlike Sins 1, Normal in Sins 2 provides absolutely no challenge at all, sometimes the AI doesn't even make their Titans on normal diff.

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  2. Don't know how old this content is, but strongly recommend switching to the test branch – in the current live version, PD is broken and several capital ship abilities don't auto cast (among other things) and all of those are fixed in the test branch. PD alone is a huge gamechanger – the ship balance basically does not work without working PD.

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  3. Hey dont know if you know this but if you click the fleet buttons you can build ships that will auto go into your fleet instead of grabbing the ships and putting them into the fleet manually

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  4. One of the best things I saw with the TEC from someone else is the way they can have FREE fleets, these defend your planet and nearby planet it's as u build the ship factory's and then on the planet something about reinforced bunker or something, anyway what this does is build basically free ships/fleets that dont touch ur fleet capacity and you can set them to defend OR attack nearby planets 1 to 2 jumps away doing this on each planet you conquer means eventually u have forever ships helping u and defending you

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  5. Hey guys, you can select or rope "anything" in the game, and then put your mouse pointer just below the lowest Icon on the right of the screen. A transparent "+" with show. Right click, and it will create additional fleets. And you can do this with planets too, to easily see what's going on in that zone and to get to it really quickly. I usually have a main fleet; a defensive fleet; and a fleet that does hit and run bombings on planets. I also make "fleets" of front line planets.

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  6. Slight correction on the searching planets for exotics. Asteroids are the only ones not guaranteed. Planets usually have a progression of certain ones. Arctic planets will give Indurium (the white) then Ind and Kalanide(blue) etc. Volcanic planets give Tauranite (red) then red and Andvar (yellow) etc. Exploring the exotics can also give your planets more of the upgrades like that solar energy harvesting. I find exploring volcanic planets can often give bonuses to ship building speed or cost reductions, and find it helpful to delete ship facilities off the terran for the volcanic. (Select thing then press delete button on keyboard)

    Also reason you lost your red during the enemy capital engagement was most items cost the exotics for your ships, and some can cost 2.

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  7. Great to watch this on twitch. I started watching after watching GuL gamer. Your armada 3 is still some of the best content I've watched on YouTube and twitch. We need Armada 4 get GUL back on it.

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  8. My friend and I have played a couple of co-ops now, love playing as TEC simply to slam gauss weapons into the hulls of enemy ships, but also enjoyed Advent for their style and relative ease of play. Not so much a fan of Vissari though, certainly different from the other two but a bit too much so for my liking, and voice over for their faction annoyed me πŸ˜…

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