Shove Vole Ranch Nr.5



Luma’s Shove slightly flawed Vole Ranch Nr.5: This is a design for FED, groomed, happy, tamed Shove Voles/Eggs.
The Critter Count will increase every 6 cycles with every egg.
Those Eggs can either be used in that ranch OR BETTER in a starvation ranch. So deliver the Eggs from Ranch Nr.5 to Ranch Nr.3 or Nr.4.

I put together 5 different designs:

Nr. 1 Shove Vole Ranch for wild Vole Eggs
https://youtube.com/shorts/Q_WKZw6E8pE
Nr. 2 Shove Vole Ranch for wild Vole Eggs & wild Shove Voles
https://youtube.com/shorts/QQSYBR4VKvE
Nr. 3 Shove Vole Ranch for tamed Shove Voles
https://youtube.com/shorts/pMp6mP0epIs
Nr. 4 Shove Vole Ranch for tamed Shove Voles + Incubators + Delectavole Buffer
https://youtu.be/u9j7qJd1e1E
Nr. 5 Shove Vole Breeder Ranch to increase critter and egg count
https://youtu.be/bfdmtaCq7bM
SAVE FILE: – https://www.patreon.com/posts/shove-vole-save-85197557?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Disclaimer:
1. Yes i am aware that the ranch has its flaws.
2. Shove Voles can lay Eggs on the pressure plate and hatch there later.
If you want to include that in the automation you can set the critter sensor to count EGGS as well.
3. There is a chance of a short Egg loop appearing. (This can be fixed by adding an critter sensor set to eggs to the incubator room that blocks the conveyor chute if enough eggs are present.

Farm Nr.5 explained:
Tamed Shove Voles take 6 cycles (after growing up) to lay an egg.
But only if they are happy.
They are happy as long as they are groomed regularely and if they are getting fed.
To feed a single Shove Vole you need 4800kg Regolith or Dirt per cycle.
They vomit up half of that as a tile.
That tile can be dug up.
You only get half of that material back.
Meaning you effectively need 3600kg critter food per vole per cycle.
That is alot!
An egg takes 20 cycles to hatch or 5 cylces in an regularely hugged incubator.
A tamed shove vole lays tamed eggs.
A Shove Vole hatched from a tamed egg lives until it starves or dies of old age at an age of 100 cycles.

The Ranch will check if there are at least 2 critter in it
(if you set it to below 2). If yes all eggs will go to where your conveyor rail ends.
That can be a starvation ranch or an evolution chamber.
The smarter choice here is a starvation ranch.

If you have less than 2 critter in the ranch all eggs will go to the incubator room.
An egg there will (optimally) take 4 cycles to hatch then another 5 for the critter to grow up and search for their way to the ranch.
Until then the ranch-vole will have layed another egg.
That Egg will be send to the incubator room as well.
Now depending on the incubator number that can create an egg loop for a short while.
Egg loop: autosweeper grabs egg in incubator room places them in conveyor loader and drops them in incubator room again – loop;

Lets check this:
1 vole in ranch lays egg,
egg goes to incubator room,
egg hatches and young vole ages 2 cycles,
1 vole in ranch lays another egg,
vole hatchling grows up and goes to ranch.
Ranch has enough critter and deactivates incubator room
(the dupe still sometimes screws with the incubator egg delivery).
The second egg hatches (if there was another incubator or it will now stop beeing in an egg loop and gets send away, or cracks in the rails),
ranch voles lay more eggs,
grown up incubator hatch goes to ranch.
Now ranch has 3 critter.
Since the sensor already deactivated the incubator room no more will come.

Conclusion if you set the critter sensor to below 2 you will have around 3 voles in your ranch. Plus depending on how many incubators you build maybe more. I suggest only 1 incubator if yo do not have massive amounts of regolith laying around.
Any Shove Vole will drop 16,000kcal of raw meat.

Shove Voles have a 2% Chance of laying Delectavole eggs.
Since we get so many eggs here we don’t care if that happens.

Shove Voles can’t traverse a water tile if it has more than 350kg of liquid in it.
They also can not dig through metal, very hard tiles
(like obsidian, diamond and steel) and pneumatic doors.

Also I now have Memberships on the Channel!
Become a Member! 🙂 https://www.youtube.com/channel/UCRRpEHcVHEU6PK-QGwCbhDQ/join
Patreon: – https://www.patreon.com/Lumaplays
My Channel – https://www.youtube.com/c/Lumaplays1
Discord – https://discord.gg/vjAhbrEzRZ if this doesn’t work try that one
https://discord.com/invite/vjAhbrEzRZ

Game: Oxygen Not Included – https://store.steampowered.com/app/457140/Oxygen_Not_Included/
DLC: https://store.steampowered.com/app/1452490/Oxygen_Not_Included__Spaced_Out/

Music: Download Your Mind – Streambeats – Harris Heller
Editing Program: Davinci Resolve 18 Studio Version

#lumaplays #shovevole

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9 thoughts on “Shove Vole Ranch Nr.5”

  1. Hey Guys I build another one. Not completely happy with it.
    Tested for hundrets of cycles and works nicely
    but while and after making the video
    I found more better solutions.
    Still i want to share the current version with you.

    Luma's Shove slightly flawed Vole Ranch Nr.5: This is a design for FED, groomed, happy, tamed Shove Voles/Eggs.
    The Critter Count will increase every 6 cycles with every egg.
    Those Eggs can either be used in that ranch OR BETTER in a starvation ranch. So deliver the Eggs from Ranch Nr.5 to Ranch Nr.3 or Nr.4.

    Disclaimer:
    1. Yes i am aware that the ranch has its flaws.
    2. Shove Voles can lay Eggs on the pressure plate and hatch there later.
    If you want to include that in the automation you can set the critter sensor to count EGGS as well.
    3. There is a chance of a short Egg loop appearing. (This can be fixed by adding an critter sensor set to eggs to the incubator room that blocks the conveyor chute if enough eggs are present.

    Farm Nr.5 explained:
    Tamed Shove Voles take 6 cycles (after growing up) to lay an egg.
    But only if they are happy.
    They are happy as long as they are groomed regularely and if they are getting fed.
    To feed a single Shove Vole you need 4800kg Regolith or Dirt per cycle.
    They vomit up half of that as a tile.
    That tile can be dug up.
    You only get half of that material back.
    Meaning you effectively need 3600kg critter food per vole per cycle.
    That is alot!
    An egg takes 20 cycles to hatch or 5 cylces in an regularely hugged incubator.
    A tamed shove vole lays tamed eggs.
    A Shove Vole hatched from a tamed egg lives until it starves or dies of old age at an age of 100 cycles.

    The Ranch will check if there are at least 2 critter in it
    (if you set it to below 2). If yes all eggs will go to where your conveyor rail ends.
    That can be a starvation ranch or an evolution chamber.
    The smarter choice here is a starvation ranch.

    If you have less than 2 critter in the ranch all eggs will go to the incubator room.
    An egg there will (optimally) take 4 cycles to hatch then another 5
    for the critter to grow up and search for their way to the ranch.
    Until then the ranch-vole will have layed another egg.
    That Egg will be send to the incubator room as well.
    Now depending on the incubator number that can create an egg loop for a short while.
    Egg loop: autosweeper grabs egg in incubator room places them in conveyor loader
    and drops them in incubator room again – loop;

    Lets check this:
    1 vole in ranch lays egg,
    egg goes to incubator room,
    egg hatches and young vole ages 2 cycles,
    1 vole in ranch lays another egg,
    vole hatchling grows up and goes to ranch.
    Ranch has enough critter and deactivates incubator room
    (the dupe still sometimes screws with the incubator egg delivery).
    The second egg hatches
    (if there was another incubator or it will now stop beeing
    in an egg loop and gets send away, or cracks in the rails),
    ranch voles lay more eggs,
    grown up incubator hatch goes to ranch.
    Now ranch has 3 critter.
    Since the sensor already deactivated the incubator room no more will come.

    Conclusion if you set the critter sensor to below 2 you will
    have around 3 voles in your ranch. Plus depending on
    how many incubators you build maybe more.
    I suggest only 1 incubator if yo do not have massive amounts of regolith laying around.
    Any Shove Vole will drop 16,000kcal of raw meat.

    Shove Voles have a 2% Chance of laying Delectavole eggs.
    Since we get so many eggs here we don't care if that happens.

    Shove Voles can't traverse a water tile if it has more than 350kg of liquid in it.
    They also can not dig through metal, very hard tiles
    (like obsidian, diamond and steel) and pneumatic doors.

    I put together 5 different designs:
    Nr. 1 Shove Vole Ranch for wild Vole Eggs
    https://youtube.com/shorts/Q_WKZw6E8pE
    Nr. 2 Shove Vole Ranch for wild Vole Eggs & wild Shove Voles
    https://youtube.com/shorts/QQSYBR4VKvE
    Nr. 3 Shove Vole Ranch for tamed Shove Voles
    https://youtube.com/shorts/pMp6mP0epIs
    Nr. 4 Shove Vole Ranch for tamed Shove Voles + Incubators + Delectavole Buffer
    https://youtu.be/u9j7qJd1e1E
    Nr. 5 Shove Vole Breeder Ranch to increase critter and egg count
    https://youtu.be/bfdmtaCq7bM

    Reply
  2. I usually never go for ranches like this for the resources it takes, but might give it a try later (hatches are way easier)
    Currently I just wild farm them on a single 1x1floating piece of regular tile, then if I'm in need for food, sacrifice a couple.
    Btw at 2:05 can the shove voles dig a regular tile even if there is water underneath? or better not risk it and use metal/diamond?

    Reply
  3. This is a very good, detailed, and helpful way to explain how to build the designs, there are a lot of channels that miss some essential details.
    I would also suggest the "Better Automation Overlay" mod, it shows automation configuration when you're on the automation overlay.

    Reply
  4. One note: all door pushing setups for moving critters tend to mailfunction on large saves with low fps, so a manual override/reset switch is recommended.

    Reply

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