Shadows and Dogs | The Glass Cannon Podcast C2 E4 | Pathfinder 2E Gatewalkers



As the party reaches a clearing with archways in the distance, creatures emerge from the shadows to attack in the high grass.

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The Glass Cannon Podcast is an officially licensed Pathfinder actual play podcast and video stream. Campaign One featured a playthrough of the Pathfinder 1st Edition Giantslayer Adventure Path and ended in May 2022. Campaign Two features a playthrough of the Pathfinder 2nd Edition Gatewalkers Adventure Path.

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40 thoughts on “Shadows and Dogs | The Glass Cannon Podcast C2 E4 | Pathfinder 2E Gatewalkers”

  1. Seeing all the comments about the banter, i would like to throw out there that i absolutely love the banter and thought the length and composition of this episode was spot on! The GCN has consumed so much of my media intake and i love it

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  2. A note for bow users: Bows only use two hands when firing – when you're not striking with it, you have a hand free! (Not that I would begrudge any GM houseruling that away – bows are already ridiculous even without 1+ Hands instead of 2).

    You also do not need a hand free to do your basic unarmed attacks – kicks, headbutts, etc. all count, fist is only listed as an example but that's buried real deep in the rulebook.

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  3. The GCP has to know that they are awesome when the biggest complaint is that the game time is too short (without getting rid of the banter). I do agree though, more GCP is better GCP!

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  4. I thought that the deadly trait was always in effect for critical, if the weapon has that trait. It's just the critical specialization of the weapon that doesn't unlock until later levels. Since a wakizashi is in the sword group that would have applied flat footed (or soon to be off guard after the remaster) until the start of the players next turn.

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  5. The banter is GOLD comedy with prime material, and I love everyone involved. The game time itself is too short, though! Maybe 20m of banter and 1h of game time? Spoil us! πŸ˜‰

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  6. You can dismiss the Light Cantrip effect at will, or as mentioned, cover/hide the object w/light upon it. If you want to ref: a direct action – see DISMISS. Dismiss is typically used for long duration Spells – if there are complications to it – they will be in the spell description. Hope this helps, moving forward

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  7. Rules clarification: Cloak of Shadows allows the creature to take the Hide action in dim light. This means it has to make a stealth check against the perception DC of each creature that can sense it. It becomes hidden from each creature whose perception DC it beats.

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  8. The many times I've imagined playing with you merry band of maniacs, 54:10 tells me I'd 100% be the Sydney of the group. I only love to watch Joe lose it from afar! 😩🀣🀣🀣 Joe, you do it like no other!!😍😍😍

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  9. Haha i loved this banter, it reminded me of when i used to sneak and watch TV as a teen when i finally had a TV in my room!
    In the summer i used to watch Star Trek Voyager and DS9 at 4 am, The Twilight Zone from the 80's at midnight at lmao (Italian tv channels wouldn't show sci-fi ever during those times…) Oh and the Horror movies omg… scary stuff!

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  10. Man It's been a Journey, I started listening to you guys back in 2018 I think, I've listened to all of the original GCP, A&A, Raiders and Legacy (loving Legacy btw and am excited at the prospect of Raiders eventually returning) Sidequest sidesesh, The live shows a whole bunch of new game who dis and more….god I've listened to so much GCN content, Thanks for making my work days a lot more fun, Love the whole lot of you.

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