Serral faces the NEW Protoss Late Game! StarCraft 2



StarCraft 2 best-of-3 series between Serral (Zerg) and Astrea (Protoss). This match features the new late game Protoss armies that Zergs at the professional level have been struggling against.
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StarCraft 2 is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment.

#StarCraft2 #SC2 #RTS

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36 thoughts on “Serral faces the NEW Protoss Late Game! StarCraft 2”

  1. Jesus loves you very much, LowkoTv. He is Truth, your Creator. Repent, friend and seek Him with all of your heart. Ask Him to become your Lord and Savior and to make you into a true Christian. You will supernaturally encounter Him, then.

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  2. In 2nd game that army of Astrea could be killed by some mass ground like ultras or even roach/ravager ignoring tempests as their dpm low in straight up fight. Killing ground and dealing with air after that should have worked. Broods were totally useless. What do you think men?

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  3. I really love the mothership change this patch. A complete 180 to its value from last patch. It is very strong which is what it should be. If they will nerf it next patch, i hope they just nerf the damage numbers or hp, or make it more expensive and not revert any of the changes they made.

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  4. I hate chocolate, the combo of bitter and sweet is disgusting, same reason sugar in coffee is feral. I think everyone’s brainwashed to like chocolate because like you said you’re ’meant to’.

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  5. Still wanting an sc3… what if zerg follow UED home from SC1 and they are now attacking Earth. UED reaches out to James Raynor to help fight. Communications intercepted by Varazun who engages Artanis. Raynor and Swann, Kerrigan and Abathur take on the attacking Amon Forces against Earth to remove any Terran intervention for Korpulu and Solaris Sector.

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  6. Astrea played out of his mind in game number 2 and if he had not gotten overstressed he probably would have had game number 3 as well. Game number 1 must have been warm up

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  7. Can we just revert to one of the patches from before the 'community' took over balance?
    Zerg late game in general is currently very weak and terrans get relatively stronger at every patch.

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  8. Honestly serral should have pull the bandaid after that tempest,templar arcon combo kill that base for the 3rd time. His cash wasn't getting better and the toss upgrades was getting better . Wp pross pretty nice

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  9. second game, thats not lategame, thats protoss hitting lategame and zerg being stuck in low eco mid-late. Cuz serral played trash early-mid. Basically already lost, but cuz race is zerg is still in the game and able to make a lategame out of it.

    He didnt make vipers. the unit you need. regardless of feedback, vipers have energy drain from buildings to regain energy, added to that, even if the tempest are in the air, vipers can still abduct too forward positioned archons. Fly over cliffs and abduct tempest that way, where archons cant reach. There are a plethora of options serral just didnt have the braincells to use.

    added to that the hotkey groups is bs, u dont need a seperate control group for viper, just stack them with the corruptors.

    Third, the only true lategame scenario for serral at that point is to max out on a bank, trade his BL for mass ultra, and wipe the ground army, then swoop in with corruptors. Storm cant handle that, archons trade cost efficient vs ultras but only by the 'unlimited' mineral margin. Archons cost much much more gas to recouperate. (wich toss shouldnt have cuz the race is perma gas starved)

    And obv corruptor destroy tempest.

    Protoss army is known to take long to remake, and zerg can just spam cracklings, wich still havnt received a proper nerf, and destroy economy and nexi on the outskirts. Reset the game and zerg can take over.

    Shame serral just isnt good enough of a starcraft player to make that kinda play happen.

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  10. in game 2, serral had only killed a single probe before 21 minutes. It seems that he isn't playing aggressive openings in favor of an earlier and drawn out mid-game, which is letting the protoss power up more and be able to more easily defend against an earlier timing attack. Zerg still needs to capitalize on a stronger early game (you even mentioned in another video how zergs are even skipping zergling speed, which I think is too passive as zerg) in order to be able to end the game before protoss powers up fully. The fact that Astrea had 15-20 workers up on Serral the first 20+ minutes of that game is astonishing!

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