StarCraft 2 pro gaming series between Serral (Zerg) and MaxPax (Protoss). The current number 1 Zerg going up against the current number 1 Protoss.
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StarCraft 2 is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment.
#StarCraft2 #SC2 #RTS
Kijkwijzer (Dutch viewer guide): 6, violence, fear
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What if Mutas had a greater spire transformation, as a late game anti-ground/air option? Make them muta-te into a valid tier 3 unit for Zerg's late game.
Slightly zerg favored now, how many of the zerg wins are Serral?
holy the first game!!!!
Now remember, when he says "best of 5" he is actually meaning the literal exact opposite of "best of". He is meaning to say first to 3 wins.
Lowko != loco
Is this the first game of the year for 2025?
1st comment shouldnt be a spoiler. Yet another vid ruined.
that huge 1st map win for Serral was so key.
Finally after all those years protos is actually better than zerg…. FOR THE FIRST TIME!!!!
Mac's packs lol
I find it funny that Serral is playing to win and not for our enjoyment. If that was true Serral or other professional players should be choosing the meta units.
take a shot every time lowko says multi-player balance patch, two if it's prefaced with "new"
Man, so tired of hearing "what could he have done there?!?!" every time a zerg is losing, with no spellcasters in their army in the lategame.
Here is the answer: #1 Vipers!!!! #2 Infesters!!!!
That really is the answer.
Every time I see a zerg actually using their spell casters affectively in the late game, they win (just like we saw in game 1 here)
However, when they ignore the spellcasters and focus just on combat units, they lose, and for the reasons Lowko has stated over and over. I.e. zerg combat units just aren't as versatile as protos and terran.
IMO Serral needs to start make 2-3 vipers instead of just 1 and get some abductions on those tempests. Throw in some parabombs and fungals (if he can afford 3-5 infesters which he usually can cuz serral always has a bank) and boom, he wins.
I get that its super hard for a ladder player to add a spellcaster control group, let alone 2 control groups, but this is freaking Serral we're talking about, we know he can do it, and when he does, he wins.
Nun udder den
Archons+Air … Unquestionably a F2+A army. Try to explain what zerg has to do to counter it, and you'll gain understanding of why Serral taps out early. Fuk it man, my hands hurt just thinking about it.
Finland v. Denmark… A battle between Vikings!
Let’s see a 1v1v1 FFA with seral, max pax and Clem.
With current zerg being the way it is, will be hilarious if he somehow manages another nerf for zerg xD
Serral reminding us you cant nerf skill
I think if serral Switches to Protoss or terran He would win every game against everyone. Zerg is nerfd to dead.
Please provide commentary for the Her0 vs MaxPax game from the same tournament. I really want to know what the hell happened.
Gosh this comment section sucks
People whining about balance, clowning on balance council, like geez chill
41:45 perfection
41:47 simply breathtaking
My Lord J.ESUS Returns, repent of sin and OBEY the LAWS of my Father… Y..A,,H.. is a d.amn egipt DEMON, BEWARE … (HalleluJAH is a PAGAN word)
Broodlords seems to be the best performing against toss.
Hey look, a Zv* on the current patch. I wonder who wins 🙄
Hero is the best protos player. Doesn't matter about how good he is offline. It's like being the player in a sport but not playing the professional league
1:09:14 the perfect storms OMG
Maxipax will have nightmares about ling/lurker floods
I think the balance council pushed zerg far enough into a "all lategame units are niche at best" corner to allow the bugfix on the broodlords to go live again. Let's be real, it's a disgrace that people decided that it's fair to leave a unit bugged even tho we have a bugfix ready
I think it's not the Zerg who is OP, but Serral Himself
even with underpowered Zerg right now, he manage to pull the move like that
one of the best games I have seen in a LONG time
I feel like one of the biggest downsides of Zerg is that is has no real hardcounters to Protoss/Terran compositions. You always need to mix things up, you always need to be thinking ahead, you always need to react but you should never overreact.
Plus Zerg should be an offensive swarm race, but at the same time, you are always on the defensive and lack the supply to really swarm your enemy. You always play from behind and most Zerg units cost so much supply it is impossible to play a real two front game, even though the ressources would be there. Just imagine Zerg had 250 supply instead of 200, that would solve Zergs most problems.
Oh boi. This is insanely high level gameplay.
I think the main issue here is that Zerg has been nerfed to the ground pretty much on every unit composition. Zerg late game was too strong, but it got nerfed. Zerg early game was too strong, so they nerfed the queens and the bannelings. Basically, zerg doesn't have a really good window anymore to actually use their race to their strength. And all of that is without accounting for the worst cost efficiency units in the game.
And if you go even further, zerg has the slowest tier 3 unit rush of all the races, yet their tier 3 units are the worst in the game. It's just plain unfair. Either make it come way faster, or make it stronger. But it can't be slow and bad.
LOWKO i finished your 10 hour video, now i want more 🙋
I think zerg late game have no choice but going ultralisk or broodlord, since waves of high zerg count is just obsolete on late game, and making play with these 2 units would be the direction zerg have to go
zerg is straight up weak now. useless race. they nerfed it too much.
A new unit for zerg would be absolutely massive.
is it just me or does anyone else love it when Lowko puts emphasis on "absolute banger" like at 0:59?
Again sorry
BRENDA!!
I am confused, can we say that now SC2 is perfectly balanced?
He said : "I'am getting nerd chills"
what a game!