Self-Powered Oxygen Machine Tutorial | Oxygen Not Included



An in-depth look at ONI’s favorite invention.

Credits music: When Johnny Comes Marching Home by Cooper Cannell

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22 thoughts on “Self-Powered Oxygen Machine Tutorial | Oxygen Not Included”

  1. If you’re tight on refined metals 3 small transformers works just as well. For the power hookup I like 3 gas pumps + 2 electrolyzers / 4 gas pumps / 2 electrolyzers + water feeders (if close by).

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  2. Thank you for the slow, methodical explanations!
    I'm bad at the whole math and logistics side of things in this game, even though its one of my favorites. Thank you so much for saying it in a way I can understand.

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  3. Very nice explanations. I would have included some glitchy uses of electrolyzers, like stacking 500g of 2 liquids onto the electrolyzer making it produce seperated O2 and H2 regardless of gas pressure. this can be used in the early game (1 elecrolyzer in the middle of your base and siphoning the H2 from the top to generate guite a bit of electricity) and in the lategame (creating reservoirs of 3000 kgO2(orH2)/tile so you have more leeway when a system inevitably fails for some reason.

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  4. I find that a worthwhile alternative to trying to get that equilibrium in the electrolisor setup is to simply fill the room with hydrogen first. This can be accomplished by taking one of the gas bottle things and setting it to release a bit of hydrogen in the room. Though for that you'd need a bit of hydrogen to begin with, though that can be found in the caustic biomes so it's not difficult.

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  5. I don't know how effective this actually is but I usually set the hydrogen gas pump up with an AND gate so that it only starts pumping if there's enough pressure and there's hydrogen detected so that when I first start it up the bottom gas pumps are responsible for venting any unwanted gasses until enough hydrogen builds up to stabilize the system and it acts as a failsafe in case the air vents get backed up causing the oxygen pressure to build up inside the SPOM so no oxygen gets pumped into hydrogen generators

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  6. Instead of deconstructing the full gas reservoir at 31:41 I connect it to a pipe. The gases inside the reservoir will come out alternating between the different gases so every second blob will be hydrogen. You could work with pliers to seperate them all without power, but I just throw a powered gas filter. Also when starting the spom I like to let the hydrogen gather a bit more so I can hit equilibrium faster. Instead of transformers and heavy watt wire I split the power grid of a full Rodriguez to two. That way you use less metal.

    I remember doing some calculations for the cooling some time ago and came to the conclusion(99% sure) that with supercoolant aquatuner/steam turbine you can cool the oxygen with the excess hydrogen. That system will need a bigger buffer for the hydrogen and automation to not waste steam turbine power, but its possible.

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  7. Another one I like is the "3/4" Rodriguez, with 3 electrolyzers and 5 pumps. Fits together nicely in terms of tiles, you have to make it non-symmetrical but ok. You get 2 full pipes and one 500g pipe, which works great as a "top-up" line to fill the other two after a split-off to atmo-suits, oxylite, etc.

    The electrolyzers theoretically produce 2.55 kg, so the electrolyzer throughout almost exactly matches the gas pump throughput. But the best part: less than 2 kW, no transformers. Super easy to plug into your main grid in the late-game when you want the hydrogen for rocket fuel instead of power.

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  8. I really like that your guide does more than just "put the wire here, because I said so." You actually gave us TOOLS to make our own setups and explained WHY the Rodriguez is set up the way it is (and you even gave some lore!) Keep up the great work, we all appreciate how much effort you put into these videos.

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  9. Intresting thing to keep in mind is that in the base version of the game using the neural vaccilator can give you a trait called deep divers lungs which reduces the oxygen intake, basically doubling the max number of dupes these systems can support. And the neural vaccilator can be recharged late game!

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  10. I was hoping to see the "Hydra" type of SPOM, where it's vertical and infinitely stackable design with included infinite storage for both gasses.
    That would solve any over supply of whatever gas you need.

    But it is using submerged electrolisers in 2 liquids, which you breefly mentioned as "glitchy", which you are not a fan of.
    I am planing on building that one, next opportunity I get.

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  11. I like your tutorials but I have a comment about the "almost" spom
    you could use the unpowered gas detection trick paired with a vent (with or without the NOT gates, your choice) to make it a true basic SPOM, since the Hydrogen generator can support an electrolyzer and 2 pumps easily and the gas pip element sensors can control the vents and pump the unwanted gas back into the room to be sorted again. eventually filtered out packets will find a larger packet and make its way to the desired pump. you could also set the hydrogen gas pump 1 square higher (quiet symmetry crowd) to make it easier to collect the hydrogen.

    Your first true SPOM:
    I think the Half-Rodriguez is a bit simpler than that one… you did remind me though that I need to make my hydrogen pipes radiant for my generators so the cool hydrogen prevents my Generators from overheating. I DO have a puddle under them but it's only a few grams, there's no lip

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  12. Funny thing about SPOMs is that while they do generate a lot of heat, destroying with aquatuner and steam turbines takes a lot less energy than just pumping the oxygen. So another approach would be to build electrolyzers all over your base, to collect the hydrogen at the top of the base and to counter the heat with a normal cooling loop that runs through your whole base. This way, you only need to pump hydrogen and you end up with a lot more excess energy. Gas mixing isn't great for your FPS though.

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