SECOND THOUGHTS – Atomic Heart – Part 2



Welcome to Atomic Heart! In this series we will be playing through the Atomic Heart Story and completing all the side missions and challenges the game has to offer. Thank you for watching, let me know in the comments what you want to see next?

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14 thoughts on “SECOND THOUGHTS – Atomic Heart – Part 2”

  1. I don't think publishers should let reviewers have access to broken code. Developers get to Gold Master but still find bugs up until the night of release and that is why we have Day One patches, which means that ordinary consumers never usually see broken code. Even in the case of No Man's Sky (which was horribly crashing on Twitch streams on Day One), most of the serious issues were fixed within a fortnight, and the reason it was so poor quality is that Hello Games couldn't afford to test the game on every configuration of PC hardware, but the initial profits all got put into doubling their staff and all their new hires were put on QA and that led to aggressive quality improvements shortly after release. Not ideal it wasn't okay at Day One, but the studio had basically run out of money and needed to ship or go bankrupt, so I would rather have the game and wait for a free fix than not get the game ever.

    What ought to happen is that the interval between Gold Master and final update stays the same, but the release is two weeks later than it normally is. That way reviewers who get fortnight early access, or hot fixes in the first 24 hours, actually get to digitally download the Gold Master with the final update and hot fix included. If publishers allow otherwise, then their games will get very negative first impression reviews based off development that could have been three years, and only needed two more weeks to polish framerate issues away.

    Also the tutorial for the scanner needs to change as on PS5 it is tap L1 + hold L1 (which is impossible to do as you can't chord one button input) and it is more like double-click L1 where you don't release L1 after the second click, so it is . _ in Morse code, with virtually no interval inbetween and the _ being _________________ for as long as you want to be scanning. I found this very difficult to do based on their tutorial, and got stuck very early in the game in a room that the game wouldn't let me leave until I had learnt how to scan. My DISCORD put me onto a Reddit post on this that claimed it was . . _ which would work as it would just ignore the first . but it really is tap L1 then immediately hold L1 directly thereafter. Hopefully this helps some people.

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