Second Person Horror Game Where You See Yourself Through Zombies Eating You – 28 Pixels Later & more



Video has 2 horror games, 28 Pixels Later which is a second person horror game where you play from the perspective of the zombies & Loneliest Depths a game about diving.

Game Info: https://potboiler.itch.io/28-pixels-later
https://shallow-lagoon.itch.io/loneliest-depths

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27 thoughts on “Second Person Horror Game Where You See Yourself Through Zombies Eating You – 28 Pixels Later & more”

  1. Well i'm gonna be honest but this second person thing is terrible. You have to rely on enemies being near you and if there isn't well guess you just cant progress or fight off the other enemies that you can't see.

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  2. in the second game it’s almost like the monsters have human features because he’s trying not to remember what β€œthey” look like so his memories are scattered or some junk idk, as much as he tries to forget them every little thing reminds him of them

    or he IS trying to remember for some reason (tho it wouldn’t make sense) and again just the little things reminding him of them, unable to escape their faces and he can’t help but see their faces in a monstrous way on these creatures

    idk

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  3. In "The Killer is dead", one of the boss fights has a second person section and yes, it is jank AF. Second person is already weird gameplay, now imagine switching from third person to second person, a mechanic never used before, during a boss battle

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  4. Siren technically did, but it was limited to you peeking through enemy sights. Not being able to move while seeing through shibito eyes. I mean, the sequel expanded on it, with a blind character able to move while sightjacking and another character able to control shibito while sightjacking them.

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  5. 2nd person perspective is nothing new. The first game I recall playing with that shift in perspective is Jak II. Where you have a tank chasing you and instead of the camera following Jak in 3rd person, instead you see the tank's perspective as the turret follows Jak and tries to gun him down. That was only 1 enemy chasing you then, this other version is even more disorientating. It wasn't fun then and it's definitely not fun now. The only way I can see 2nd person perspective ever being used effectively is as a tool in games to momentarily see through an enemy's or ally's eyes on command so you can plan ahead but not fight them in that perspective.

    SWAT 4 allowed you to see through your team mate's body cameras to help you plan ahead in case your 5 man squad had to split up, but again it was a tool more than a gameplay shift to see if your team mates saw anything of interest or needed help if you weren't with that part of the team because you could split them up into "red" and "blue" teams consisting of two people each, while you the squad leader were the "gold" element of only 1 guy. It was a tool to help you cover more ground and command your squad remotely or go to their assistance. Especially since the squad leader the player controlled was the only one able to talk to the TOC or command unit outside to report casualties and collect weapons and evidence.

    Metal Gear Solid's series also had a small variation of this where you could see enemy soldier's & camera's sight range on the soliton radar to allow you to avoid being seen. If they saw you however it completely disabled the radar until you evaded your pursuers. Likewise if you used a chaff grenade that spreads aluminum foil into the air it would disable all electronics in a given area including your radar, meaning cameras could be disabled but any soldiers in the area could still see you and you wouldn't see them on your radar.

    I think you mentioned Siren Blood Curse in the video. That's an excellent example. I only played a demo of that 2008 game but it uses the 2nd perspective exactly as I think it should be used for. As a tool to help the player, you can see through an enemy's perspective for a limited time as you hide to help you plan and avoid being seen and killed. All the other time is spent either in 3rd person or 1st person perspective as you control your character directly.

    A game spent entirely in 2nd person perspective is a mess as seen here, the controls are janky and it's even worse if you have to fight something or do something precise such as aim a gun at an enemy's head or to pick up items to continue. Multiple camera points do little in this regard because they all have the same problem and became even more disorientating to the point of motion sickness for some people since the camera is bobbing all over the place in the zombie's head and actually rolls with their heads if you succeed in blowing their heads off with the shotgun. Even Jak II's execution was better in that regard because the camera was more stable due to it being a vehicle and also due to having only 1 path forward where it chased Jak for a small duration but even that small time made it bad when you have to do precise moves for a platformer and dodge the guns or not only the tank chasing you but other turrets along your path. There's a reason that part never appeared again and didn't make another appearance in the sequel.

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  6. "its a rad idea using the perspective" me – "has it been so long since we had tank control fixed camera games? has it been so long!?"
    real talk tho its just an even rougher version of the fixed camera which I was always a fan of but the world didnt enjoy, which I'm sure they'd enjoy 28 pixels later even less 🀣 I always felt like seeing the character through security camera footage (IE: Resident Evil 1/2/3) was always a really immersive way to play. You dont FEEL like you're jill/chris as much as you feel like your CONTROLLING them, which gives that nice wedge in the dynamic. I never related to the characters, but I always felt responsible for them in a sense.

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