Second Life University is a project that aims to teach people all about the vast virtual world of Second Life. In this video, Second Life’s Senior Software Engineer Runitai Linden (also known as Davep), and Second Life’s Product Manager, Kyle Linden will be giving us an update on the status of PBR Materials in Second Life! https://second.life/slu020923
Topics covered in this show:
Physically Based Rendering Wiki: https://wiki.secondlife.com/wiki/PBR_Materials
“How to create a Metalic-Roughness!” by Medhue Animations: https://youtu.be/xQGaRDhIVfQ
Download the latest GLTF PBR Materials Project Viewer: https://releasenotes.secondlife.com/viewer/7.0.0.577997.html
Interested in checking out the upcoming materials features? Visit our Support site’s Accessing Aditi page to get started by requesting access to our Beta testing grid, Aditi: https://lindenlab.freshdesk.com/support/solutions/articles/31000156725-accessing-aditi
One you are logged in to the beta grid using the Project Viewer, go to the Rumpus Room region
Have more questions about PBR? Attend the Content Creator User Group Meetings: https://wiki.secondlife.com/wiki/Content_Creation_User_Group
SLU PlayList: https://second.life/university
Second Life Blog: https://second.life/featurednews
Second Life Public Calendar: https://second.life/calendar
Second Life on Social Media: https://second.life/communityresources
#SecondLifeUniversity #SecondLife #LindenLab #VirtualWorld #Metaverse
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i personally can say from my own experience with PBR if you use a good Normal maps and roughness you get some amazing results….you can make a simple wall of your home come to life with roughness it creates even displacement effect … An amazing options to boost and upgrade the look of any model you make …if its mesh or prims maps give it life…
I appreciate this very informative presentation. Thanks.
Awesome, nice to see the progress!
Topics covered in this show:
Physically Based Rendering Wiki: https://wiki.secondlife.com/wiki/PBR_Materials
“How to create a Metalic-Roughness!” by Medhue Animations: https://youtu.be/xQGaRDhIVfQ
Download the latest GLTF PBR Materials Project Viewer: https://releasenotes.secondlife.com/viewer/7.0.0.577997.html
Interested in checking out the upcoming materials features? Visit our Support site’s Accessing Aditi page to get started by requesting access to our Beta testing grid, Aditi: https://lindenlab.freshdesk.com/support/solutions/articles/31000156725-accessing-aditi
One you are logged in to the beta grid using the Project Viewer, go to the Rumpus Room region
Have more questions about PBR? Attend the Content Creator User Group Meetings: https://wiki.secondlife.com/wiki/Content_Creation_User_Group
Amazing this PBR Materials!!! Long awaited mirroring feature.
My friends will no longer need to watch my video-tip (#16 Video dicas) on how to simulate a mirror using water from Second Life. I'm very excited!!!
I've been working on NeosVR content lately and it's all GLB/GLTF – I have a 1:1 copy of my second life community world there and like keeping feature parity. Having PBR facilitates this goal and helps us maintain cross-platform consistency for both our SL users and our NeosVR users.
BTW: Ticket filed for cloning to Aditi – I recall having access in the past but now I can't access it anymore, so I guess it's time!
— Vixus Snowpaw
Thanks for bringing BPR, the result looks spectacular, I just miss the parameter to regulate Normal Map intensity.♥
Love these videos! Thank you LL team for bringing PBR to SL!!!! I'm super impressed! Runitai, my 1 criticism is that you are far too humble in describing it all. This is as big as LUMEN in UE5, in Second Life terms. The team should put together a snazzy PBR and GI promo video, and do a little marketing outside the SL circles, after it is fully implemented. It's really that good Runitai!! Good Job!
Man I love Sewcond Life Soooo, Much!!! These New Up and Coming Features are so Amazing and I love them… 🙂
how to get the probs and the pbr? for testing.
WOW, amazing development! Can't wait to see this inworld. Thanks for the video!
/me drools
No, I don't have a powerful enough computer to 'see' any of that, but it's awesome to know that it _works_. Who said that the Sl rendering engine was, uh, 'obsolete' and 'outdated'?
Nice feature, although it's possible to create mirror effects already in the current viewer with cubemaps and high enviroment.
So excited for this!
I recognise the house but cannot place it, anyone know?
25:02 The homes by ONSU*
Finally I can export directly from substance painter without having to compose everything onto a final bake, this is great news!
this is so great !! BPR it's excellent ♥
Thanks for video.
I remember a long loooong time ago, when they were beta testing mirror reflections. I was pretty disappointed when they decided to not go with it. I'm so glad this idea is back again! 🙂
SUPER EXCITING!!! Heading over to play on the test grid today!!!