Scholars of the South Tigris | Rahdo's Final Thoughts



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A video outlining gameplay for the boardgame Scholars of South Tigris.

For more game info, https://boardgamegeek.com/boardgame/367041/scholars-south-tigris

Part I: Gameplay Runthrough
https://youtu.be/pu4l0g6OMjM

Part II: Final Thoughts
https://youtu.be/PER5Nm8ATYE

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9 thoughts on “Scholars of the South Tigris | Rahdo's Final Thoughts”

  1. Had an idea for a carebear rule: scrolls you have influenced cost one less silver to bring to the guild. It will upset the economy of the game having all that extra silver floating around. Would have to playtest it a few times.

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  2. I understand your concern with influence, but to me, it makes the South Tigris games incredibly interactive in otherwise typical optimisation euro games, which is somewhat rare.

    I haven't played Scholars enough to have a firm opinion, but in Wayfarers, at some point, it's possible to generate so much income (if you play well, which I don't) that influence's impact is somewhat minor after 2-ish rests (I think? I don't consider myself an expert). In Scholars, the income from resting is much more trickier given you don't necessarily gain all the income you "invested" in. Maybe that makes influence more impactful for the whole game duration. Food for thoughts.

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  3. Love your runthroughs as always! Just a quick note that influence on a card protects it from being discarded during a rest phase. My wife and I make use of them regularly for that purpose.

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  4. I only received my copy yesterday so haven't played yet but I don't think you're correct at 4:30 when you say that you get the retirment bonus if you place the final gold on another player's translator.

    The rules state "The owner of the Retiring Translator must tuck the Translator Card under 1 of the 4 brown Action Slots of their Player Board."

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  5. What if someone else building or delivering your influenced scroll out the influence on the resource track, and every 2 influence on a track could be spent to level up that track as w "free" action costing 2 silver or one gold on the players turn.

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  6. I think the influence on cards thing is a player problem not a game problem. The game isn’t forcing people to ‘attack’ opponents. Why not just protect the things that you want as I’ve seen most people do in Wayfarers. If you assume that an opponent uses the same train of thought as you do (ie that they believe it better to place influence on things you want rather than things they want) then logically it is better to protect your own interests (as they are known to you) than ‘tax’ your opponent (as there interests are only inferred). The cost of paying and extra money to get a card is the same as charging an opponent an extra money so the benefit is net neutral anyway. In worker placement you’d probably happily take that pile of wood to block an opponent from getting it, or draft a card that might be useful to them. This isn’t considered non ‘care bear’ just Influence on cards is far less mean than that as it doesn’t prevent anyone from doing anything, just makes things slightly more expensive.

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  7. I agree the influence is a bit annoying, but, also only playing 2p, I don't find it that big a deal to lose one coin if I need a card with the opponent's influence marker on it. I also can't be bothered to sit there for 5 minutes and work out what my opponent needs most! I'm a bit bemused that it's such a big thing for you! I just shrug it off honestly.

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