Scape and Run Parasites (1.9.6 Mob Updates) | Part 1/2 | Minecraft Mod Update



It’s that time again to showcase another Scape and Run Parasites update! This video is part 1 of 2, it includes all the information concerning mob changes and new mob additions made in the 1.9.6 update. Part 2 will cover the rest of 1.9.6 and entirely cover 1.9.7 and 1.9.8. If you’re watching this early, subscribe and ring that bell to be notified when it drops!

► SRParasites 1.9.6 – 1.9.8 (PART 2):
https://youtu.be/Q1Ll3nCs2xk

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https://discord.gg/Kg9qWWqMF3

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https://www.youtube.com/c/CrimsonGamingMC?sub_confirmation=1

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📕 CHAPTERS 📕
0:00 Cinematic Intro
0:29 Introduction
0:57 Shoutouts
1:24 Base Values
1:52 Host
2:15 Summoner
2:34 Arachnida
2:56 Beckons
3:10 Miscellaneous
4:19 Heavy/Flying Carriers
4:40 Berserker/Virulent Variants
5:06 Weak Spots
5:24 Parasite Points & Dispatcher Nidus Block
5:55 Kill Count Regeneration
6:09 Entity Orbs
6:52 Adaptation Logic
7:14 Miscellaneous
8:44 New Parasite Tiers
9:05 New Walking Heads
9:20 Assimilated Adventurer Walking Head
9:30 Assimilated Enderman Walking Head
9:47 Assimilated Ender Dragon Walking Head
10:11 Seizer
10:35 Dispatcher Stage I
11:10 Dispatcher Tentacle
11:33 Dispatcher Stage II
11:50 Dispatcher Stage III
12:10 Dispatcher Stage IV
13:01 Herd
13:25 Mangler
13:45 Thrall
14:07 Monarch
14:35 Preeminent Parasites
14:55 Colony Carrier
15:06 Haunter
15:31 Bogle
15:56 Wraith
16:10 Heavy Bomber
16:37 Succor
17:02 Conclusion

🎮 MOD INFORMATION 🎮
Scape and Run Parasites update 1.9.6 modified and added quite a few parasites. Every single parasite tier has had at least one of their respective mobs tweaked; overall the quantity and variety of the changes is rather profound. In total, 19 mobs and 2 parasite tiers (Nexus and Preeminent) have been added. While 1.9.6 is the major update containing all these changes, I would HIGHLY recommend using the newest mod build/version to avoid bugs.

► Scape and Run Parasites (1.9.8 Update):
https://www.curseforge.com/minecraft/mc-mods/scape-and-run-parasites/files/4171621
● SR Parasites Wiki (Has valuable up to date information)
https://scape-and-run-parasites.fandom.com/wiki/Scape_and_Run:_Parasites_Wiki

MUST HAVE
► Forge (1.12.2):
https://files.minecraftforge.net/net/minecraftforge/forge/index_1.12.2.html

OPTIONAL
► Optifine (1.12.2):
https://optifine.net/downloads
► Just Enough Items (1.12.2):
https://www.curseforge.com/minecraft/mc-mods/jei/files/3040523
► Just Enough Resources (1.12.2):
https://www.curseforge.com/minecraft/mc-mods/just-enough-resources-jer/files/2728585
► ToroHealth Indicators (1.12.2):
https://www.curseforge.com/minecraft/mc-mods/torohealth-damage-indicators/files/2483817
► Replay Mod (1.12.2):
https://www.replaymod.com/download/

🎥 PLAYLISTS 🎥
► Minecraft Mod Lists:
https://www.youtube.com/playlist?list=PLsuXRbKn14MMSL_IyF6f6BC4dk7mAcCZr
► Scape and Run: Parasites:
https://www.youtube.com/playlist?list=PLsuXRbKn14MPjSGDJ_ryq3CLWiLXwccTO
► Minecraft Mod Showcases:
https://www.youtube.com/playlist?list=PLsuXRbKn14MPofRADk-oyO8DR29MQxOU6

#ParasitesUpdate #ScapeAndRunParasites #MinecraftModShowcase

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50 thoughts on “Scape and Run Parasites (1.9.6 Mob Updates) | Part 1/2 | Minecraft Mod Update”

  1. To make this mod balanced and fun you seriously need to spent an hour in the config files looking for every option needing balancing. Before any changes they literally survive multiple antimatter rockets, its OP as fuck

    Reply
  2. It would be cool if wearing the sentient armor made it so that the parasites didn't attack you while wearing it. It would be like a parasite disguise that makes them think you're one of them. I imagine that it would smell fucking horrible to wear though.

    Reply
  3. I hope the final update of this lod will include a crafteable nuke, so when your world is in terminal phase, and you have super ancient parasites locking onto you, your armor is about to break and you have like 4 assimilated ender dragons ready to engaged you can just ligth up the nuke and go in a blaze of glory screaming "Yippie Kay Yeah mother fuck-" and that's actually the end of the mod. Include a nice cinematic I don't know it would be neat.

    Reply
  4. 16:10 Crimson: the heavy bomber technically isn't a new parasite but for the safe keeping all the preeminents in the Same video section let's just pretend it is
    Me : your saying it's from 1.12.2 then it got remove at the last update?

    Reply
  5. Its really disappointing that every update I end up having to change the damage and health in the configs for this mod. Everything else is fantastic for the most part, but the damage output almost seems like it assumes you will be 1v1 with a mob. The spawn rates of high damage mobs is absurd, and bullet hells are more forgiving than how frequently you get hit in this mod. It almost assumes you have other mods like draconic evolution installed to stand some sort of chance against them.

    Reply

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