A strong engine setup featuring an interesting discussion about claiming milestones vs continuing to develop (circa gen 8). Enjoy!
Head over to http://www.twitch.tv/hodgep0dge to catch live games of Terraforming Mars on weekends! Also come by the discord channel to talk about all things Terraforming Mars, and to find opponents to play against. https://discord.gg/FkJK5JB
For the scoring overlay and speed mod, head to this repository and follow the install instructions: https://github.com/almenjonatan/terraforming-mars-overlay
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Great to see another video Hodge! Thank you đ
Theoretically, I suppose MS and Awards < Hyper Scaling in terms of point scoring potential, but thereâs always the fact that this is only true if you can push the pace of the game to long enough for the scaling options to return on the investment.
I think I agree with Anthracite there, I would have saved the Solar Wind for one gen. Maybe you pick up Mars or Olympus, maybe opponent has a tapper and something to do with a stolen energy. Sure an active dev center is nice, but you already had an active one and in this kind of game you wonât be using heat to push tempo basically at all so surplus power into heat isnât much of a consideration. Really itâs just the Mars or Olympus synergy youâre looking for, but I think itâs worth waiting a single gen on solar wind for it since the power and tags didnât really advance your game plan.
Omfg take the power grid and just scale to the ends of time, omg omg omg, this is epic, lol.
When it comes to guild over dev, use the guild first when you KNOW what your specific outs are and you know youâre only looking for 5 or 6 cards in 200. The math says in that situation itâs correct to guild first. When you donât know your outs, donât need outs, or are just trying to generate value then âfree drawsâ first.
Lmao, yeah I did indeed have 36 power prod in a hopeless game last year, true story.
Should have done physics and then power grid, grid 1st is great if you activate the second bumper and eat all the o2 and kill his point scoring potential from his plants, already have PI and can flip the power to cash, or need to up heat prod to corner the market on those points, which in this style of game you donât want to do since that helps him.
No Methane in hyper scaling games but please⌠Rush cards are counter productive here.
Europa on far west ocean, valley next to noctis spot, convert NE of noctis, eco zone for 4 rebate and block his city in gen 7 I think is the line anthracite was looking for to convert there. Seemed the best of the conversion options after Domed got killed.
I think the safer line too with RA convert.
@ Highlander in regard to chasing builder, or any two MS really, thatâs really sub optimal here. The opponent has already purchased the 8 award for us, we only need one MS to split the 8 costs and then we trump by winning all the remaining Awards so he canât fund anything anyways. Donât go out of your way to fight an opponent on an axis that doesnât matter when theyâve already conceded the fight to you on the axis that does matter in this game state. Just take the gift they give ya, say thanks, and post the W.
Woo new video and its 2p with Anthracite? đŽ
You could have ended, he had 42 cash and 1 heat bump⌠Ending was certainly possible. I think youâd win?? Dunno, didnât count and my eyes are good enough to read those tiny score tracker numbers, lol, but you definitely win gen 11 with all those points in hand.
It would be a great video you vs anthracite!
How u add the score and the number of card in hand?
Great game. I'm certainly guilty of undervalueing energy prod in my games, thus that was a good reminder to be more open-minded and make more use of synergies around the science pay-offs. Thanks for that!
As a side-note: there was a slight missequencing in the turn with the free ocean (~47:00). The proper line is heat conversion for the ocean, then comet to take away the two plants from arctic. Wouldn'tve mattered in the grand scheme of things and didn't cost opp a greenery, but it's a definite miss.