Saving Robot Kind From The Human Galactic Armarda – Robo Madness Starsector Let's Play 10



In this series we are setting out with a mod that allows us to attempt to survive the universe of Starsector playing as Skynet. In this series I will attempt to dominate the galaxy and destroy all the disgusting meat bags inhabiting the starts along with my ai girlfriends brining peace to the galaxy!

Releases schedule – This series will be released every other day

Game Description + Link –

Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. You take the role of a space captain seeking fortune and glory however you choose.

Website link https://fractalsoftworks.com

Mods Used –

Check the end of the video (episode 1) I used so many mods it would be too powerful to put them all in the description

Note there is a Mod Index where you can find all the mods and more available for the game ones that are important for gameplay are Magiclib – Nexerelin – Graphic Lib

Mod Index – https://fractalsoftworks.com/forum/index.php?topic=177.0

My Links
Discord = https://discord.gg/HEj9p3vAEM

#Starsector #Gaming #letsplay

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20 thoughts on “Saving Robot Kind From The Human Galactic Armarda – Robo Madness Starsector Let's Play 10”

  1. if you've got Carter's Free Traders on shopping terms (usually just at the northeast corner of the core if they're present) they've got a cargo capital you may enjoy, since your crew takes up space.

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  2. 7:08 "Make eye comtact with pather." Could have payed 10k for the location of the pather base. Also the wort button in any inventory screen is super convenient. Its on the right side at the top of the inventory blocks.

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  3. It was funny seeing how you kinda did that quest wrong.
    If you had read, you'd have seen that it said they were targeting a nearby station and then you go there and fight alongside allies.
    Guess it worked out in the end, seeing as how the ai fleet composition was messed up. Had they been normal fleets victory would've been highly unlikely.
    Thanks for the entertaining content.

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  4. Luddic Path have some colonies and stations but they are outside of the core sectors, but if you selected the option that allows factions to respawn after having their bases taken you need to keep at least a couple of their bases so you can bribe them to leave you alone for 2 years, if that isn't the case just wipe them of the sector

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