San Diego Comic-Con 2023 | Critical Role: Fireside Chat & Cast Q&A



Laura Bailey, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Liam O’Brien, Marisha Ray, Sam Riegel, and Travis Willingham discuss everything going on in Critical Role Land with a fireside chat and short Q&A.

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38 thoughts on “San Diego Comic-Con 2023 | Critical Role: Fireside Chat & Cast Q&A”

  1. Everytime anyone talks about the Mighty Nein or any specific Char from that Campaign, ill start crying tears of joy. I cant say how much i love that campaign and all those Characters! Gosh Critical Role…Critical fucking Role. . . what a Phenomenon!

    Reply
  2. 50:53 I feel this moment applied to the time when Matt gave reactions to Dorian to slap Bertrand, Robbie didn't roll high enough and then Matt gave him advantage to make the moment fun.

    Reply
  3. It's SO great seeing the cast live again, and doubly great to find an audience question segment without Surprise Traumatic Backstories. Thank you, Critical Role!

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  4. Taliesen talking about his real 'internal' anger and 'not showing it' was REALLY interesting.
    Taliesen has consistently created my personal favorite characters.
    I relate to all of them. I find them to be the most interesting and 'deep' of the CR core group.
    In my opinion, his characters get a bit less public 'love' (in every game so far) but, I am so glad Taliesin is a core member.
    His character choices allow those of us that feel truly 'strange' (in the real world) feel a bit more, included.
    His characters are perhaps not the 'focus' or 'most important' but, VITAL to the group, no matter what the situation.
    Love his work in this world and the extended worlds he has helped create.

    Reply
  5. Yep, another comment.
    I can't attend any of these panels or anything 'live'. (I am currently, super poor and on a very limited budget for travel).
    The ONE question I REALLY want to know the answer to is probably kind of simple;
    How does this group balance company position vs role play?
    I ask this because many of the performers/role players and the GM hold multiple 'corporate' positions.
    I get it.
    Story likely trumps corporate position but, how does that process effect the day to day of running a successful business?
    Has there been times where 'business' changed the story? If so, how?

    Reply

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