Same Chaos Shuffle… NEW Rules!



In this video, the hit Dead by Daylight modifier Chaos Shuffle has returned with a Dungeons & Dragons “theme” and I decided to create my own killer challenge for this time around!

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40 thoughts on “Same Chaos Shuffle… NEW Rules!”

  1. Imagine, if you will, the chaos shuffle next time and it is setup where everyone starts with no perks and throughout the map is treasure chests you open to find perks. Can open more and get rid of a perk to take a new one later on if you find a better one

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  2. I feel like Chaos Shuffle should have some pop-up window with a brief description of the perks at the start. I mean, sure if you long-time player you probably know everything, but I think for a new player it's not a good thing that you have to go to the menu and manually check each perk or don't care basically.

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  3. Its my first time playing this mode and I am having a blast, I love to use different perks, the game feels more fun as killer and survivor.

    Personally, I would love if all the perks had some step to it, in line with more complex perks that loses value compared to the same few that can be used so easily.

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  4. In that Wraith round I wouldn't have held it against you for tunnelling, not when you have two pairs of identical survivors, that's just infuriating to be called out on accidentally finding the same survivors and not knowing if it's fair to chase them or not.

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  5. I was thinking the "Chaos" part in Chaos Shuffle can be added by maybe replacing 1 perk every 5 minutes or something. Then maybe, the longer the match goes, the more perks that you have to give up and replace, let's say after 10 minutes you have to replace 2 perks, there's 3 perks popping up on your screen, you can pick one perk you want to change from one of your slots and then one of the two perks that was not chosen will randomly replace a slot of the perk you have (except the one you just picked of course), if you don't pick at all, it will be randomly assigned to you. Then after some time pass, you will have to replace 3 perks, then 4 perks every 5 minutes (Time or cool downs probably need balancing tho)

    Now, I'm just throwing ideas on the wall here, so maybe other than replacing perks with other random perks, we can use the roll dice feature of D&D by making it so you can manipulate the perks you want when it's time to change perks.
    1 : One of your perks will be disabled for 30-40 seconds
    2-6 : There's more perk roster you can choose from (2 more perks to pick)
    7-10 : There's more perk roster you can choose from (4 more perks to pick)
    11-16 : You can choose +1 the amount of perk that you are allowed to change (let's say that it is time to choose 2 perks, well now you can choose 3 perks) and there's the benefits of dice 7-10
    17-19 : You can choose to deny perk changes and there's the benefits of dice roll 11-16
    20 : Get an EXTRA perk slot and there's the benefits of dice 17-19 (This will be the first time in history a 5th perk slot added, additionally BHVR can make this feature as a pseudo test built on what would happen if theres 5 perk slots in the game lmao. This might be too strong so maybe this effect of extra perk slot can only be done once and then there's only the dice 17-19 benefits after rolling a 20 twice)

    Well that's my idea to make this more D&D theme other than cosmetics, let me know what you think about my idea and show me yours!! Thank you for reading this long paragraph lol

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  6. @ 48:05, YES. That's what I've been commenting about when people talked about Xeno on Reddit. They should have hooks AND cocoons as an optional, kinda like cage. With cocoons, a face hugger will latch onto a survivor and depending on how long a teammate saves you, it will affect the gestation period of the chestburster; incentivizing early saves/discouraging gen rushing. And if the facehugged survivor doesn't find a "cure" (it doesn't show in the movies I think that you can stop the gestation process) like the ones for Nemesis in time, the chestburster will instakill them.

    I know Xeno is considered acceptable as a killer on a win/kill rate, but a rework to just make it more lore accurate will be sweet.

    PS. I think wall/ceiling traversal would be cool, but very map reliant, which then makes it less reliable.

    Reply
  7. I love how everyone absolutely loved Chaos Shuffle when it came out but now everyone wants to shit on it because they always want more. I genuinely don't know what people expect from the game mode. It's random perks. Thats what is has been from day 1. Its absurdly basic. Do people want them to somehow be more random?

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  8. imagine the facehugger would infect you similar to wesker or nemesis, but serving you in a way like a zombie or something. for example a facehugger could make you have randomized keys or something like that. this would be funny i guess in chase 😅

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  9. Ok so genuine question Spooky
    Why keep playing if you're not satisfied? You even went out your way to leave the program they had [Which wasn't that serious now looking back] and you're still uploading their stuff and dogging them.Its just weird atp

    Are you here to talk poopoo or do some Trials?
    Cause you're just yapping to yap atp

    Reply
  10. Honestly, the xenomorph needs a rework. The tail tax should actually just be the primary attack and you should be able to climb surfaces rather than just dig through tunnels. That would probably optimize what the xenomorph can do and the turret should be able to temporarily disable the wall and ceiling climbs

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