Rust – Expanding my base on Mars



Playing on: Base model Mac Studio – M1 Max (24 core GPU)

Previous videos building this base:
2nd https://www.youtube.com/watch?v=sShXGXkQpNY
1st https://www.youtube.com/watch?v=9_ixGHiA9ZY

Graphics settings

Options
Field of view: 75 degrees
Max gibs: 2000

Screen
Resolution: 1920 x 1080
Mode: exclusive
VSync: off
fps limit: 240fps

Graphics
Graphics quality: 6
Render scale: 1.0
Nvidia DLSS: Off
Shadow quality: 2
Shadow cascades: Two cascades
Max shadow lights: 2
Water quality: 2
Water reflections: 2
Shader level: 600
Draw distance: 2500
Shadow distance: 766
Anisotropic filtering: 16
Parallax mapping: 1
Grass displacement: Off
Grass shadows: Off
Nvidia reflex mode: Off
Nvidia reflex mar…: Off

Image Effects
Anti-Aliasing: TSSAA
Depth of field: On
Ambient occlusion: On
High quality bloom: On
Lens dirt: On
Motion blur: On
Sun shafts: On
Sharpen: On
Vignetting: On

Experimental
Occlusion culling: On
Contact shadows: On
Sustain pedal support: On
Optimised loading: Partial

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